Online Collaboration for Your Teams
OCTOBER 14, 2015
Collaboration within an eLearning team is essential to a successful eLearning project. Although eLearning development requires team work, several team members work in isolation to focus better. Also, eLearning team members may work on one document simultaneously as a remote collaboration activity. An eLearning team is a mix of diverse talents and skillsets.
6 Steps To Forming Teams For eLearning
MARCH 8, 2016
Team formation activities are vital to eLearning training for organizations. Almost all organizations require team formation within their eLearning programs. As an eLearning program developer, you will need to integrate steps defined through best practices to successfully establish teams. Teams are a linchpin of any organization.
The Pros and Cons of Working from Home as Part of a Remote Team
DECEMBER 6, 2016
InSync Training operates under a thoroughly modern business model: the entire team works remotely! Many businesses are moving away from having dedicated office space in their facilities for team members to work in. Instead, they are choosing to allow, and even encourage, workers to perform their daily activities from home. Virtual Work Virtual Teams
GVTs — Necessary Evil or Strategic Tool?
OCTOBER 19, 2016
Global virtual teams are a common reality for companies with global operations and partnerships. Realizing the benefits, however, requires a structured and intentional approach to both team launch and ongoing support. The most critical step to building and sustaining effective GVTs is related to how the teams build and sustain team relationships.
Personal Learning Networks: For Ongoing Learning in a Connected World
JANUARY 28, 2015
Distributed and dispersed teams are coming together for projects, and disbanding once the task is accomplished. Credibility arises out of constancy in sharing useful content, interacting respectfully, valuing and expressing gratitude for help received, reaching out and helping others pro-actively, and not being afraid to be vulnerable. Work is becoming location agnostic.
Manage Remotely With Coordination, Not Control
MAY 23, 2013
Virtual working can be successful as long as a firm’s management and leadership style is aligned with the right values. While the study argued in favor of virtual work for call center workers, many jobs have less well-defined metrics — particularly those that rely on deeper expertise and creative problem solving. “Acting as one team is a core principle of our company and applies to all our teammates, regardless of where they work.” “To have effective virtual teams, two of the major ingredients for success are role clarity and trust.”
10 Things You Should Know About Nano-Learning: Less Is More
AUGUST 26, 2013
We see workforces becoming more dispersed and virtual teams an acceptable norm. May include different types of media or a combination of multimedia — whatever is most-effective for the audience, their environment, the content, and the technology — including (but not limited to) audio, video, avatars, scenario examples, simple or complex activities, and knowledge checks.
Adjusting our Attitude toward Gen-Y
FEBRUARY 18, 2011
Participating in these types of activities reinforces social skills as well as teaches the value of hard work. We all know that you cannot just walk on the field and get the starting position without working for it –- you practice and earn the spot by trying out for the team. Additionally, these activities require you to interact with a coach –- an adult –- whom you have to show respect in order gain your position on the team. “Gen Y is one of the most diverse demographic groups — one out of three is a minority.” Matt Berkley, 24, a writer at St. Ask A Gen Y
Table: Key Advantages of Serious Games/Immersive Learning Simulations
NOVEMBER 29, 2010
Games use a combination of entertainment and active learning principles to immerse players in learning environment (Bruner, 1962; Piaget, 1951; Malone, 1981; Csikszentmihalyi, 1990). Players become committed to the new virtual world in which they will learn and act. Players work together to accomplish tasks and goals as a virtual team. Players actively involved in manipulating avatars to accomplish goals. Recently I was asked a series of questions by a Ph.D., candidate about games and simulations to augment his literature review. Game Element. Key Advantage.
Disruption to the Continuing and Professional Development Situation
Your Training Edge
FEBRUARY 27, 2013
Our delivery is a ‘virtual classroom’ … a place where participants work together on virtual teams and projects. Creating inter-active conversations. Things are changing… faster than ever before. Markets are moving and the need for training is ever present for firms wanting to survive. The disruption that is ‘already here’ is changing everything we know and do. Airfare.
Top 113 eLearning Posts and 28 Hottest Topics for 2010
eLearning Learning Posts
JANUARY 3, 2011
How do we come up with these - well it’s based on social signals (clicks, views, twitter, delicious and more). So, really, you’ve been voting on this all year long just based on your activity. Virtual Team Management - ID Reflections , March 8, 2010. A day with Dave Snowden - Internet Time , October 26, 2010. How to facilitate synchronous learning for real and virtual learners using technology? Teams (925). Here it is - the very best posts and the hottest topics for 2010. Congrats to all for making the list! Learning styles: Worth our time?
Book Review: Interact and Engage! by Kassy Laborie and Tom Stone
JANUARY 7, 2016
is a book written for the virtual instructors, producers, and facilitators of the world. The early portion of the book lays the foundation, exploring the world of virtual platforms and their use. With this foundation in place, the bulk of the book explores over 50 different activities that can be used to put the promise of engagement in virtual training into practice.
Don Bolen Agile Project Management for Elearning Dev #devlearn
NOVEMBER 2, 2011
Agile Principles: rapid delivery of useful software welcome changing requirements even late in dev co-operation face to face built around people and self-organizing teams simplicity regular adaptation to changing circumstances The Iron Triangle: Scope/Cost/Schedule (pick any two) – quality is missing. it’s a way to restart play in rugby – you pass it backwards to someone on your team.
Leadership and online multiplayer games
Clive on Learning
JULY 12, 2007
No more outward bound activities in the wilderness, no more constructing of Lego towers. Future leaders will stay at home to enter IBM's virtual leadership world from their PCs, constructing new empires for Big Blue and putting rivals such as Microsoft and Google in their place once and for all. It recommends enterprises using a whole raft of contemporary communication tools, many of which are apparently found in MMPORGs (I confess I am not a player), to help managers lead virtual teams successfully. You see, corporations don't want leaders, they want followers."
knowledge and Learning In The News - 7/27/2006
Big Dog, Little Dog
JULY 27, 2006
In Yahoo Groups, the discussion lists, 1% of the user population might start a group; 10% of the user population might participate actively, and actually author content, whether starting a thread or responding to a thread-in-progress; 100% of the user population benefits from the activities of the above groups. Building Better Virtual Teams - eLearn Magazine. July 27, 2006. Multi-tasking Adversely Affects Brain's Learning - Science Daily. Teacher development key to tech success: Polling, scientific research, and sources of error - Christopher D. Sessums.
2009 Predictions How Did I Do?
DECEMBER 9, 2009
In fact, I’ll be doing a virtual presentation around it as well. Grade: A- #5 - Virtual Classroom Tipping Point Based on a few different conversations and experiences, I believe that we've reached a point where virtual classroom training is no longer seen as inherently inferior and a lower value. Did I mention the move towards virtual classroom?) tools.