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2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. According to MarketsandMarkets the compound annual growth rate of the global gamification market is 46.3% growing to $11.10

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2 Things Good Leaders Do to Create a Great Workplace

Infopro Learning

In our current 2016 jargon, this also is called striving for a “culture of employee engagement.” Considering these findings, here are some of the important foundational elements that experts say are needed to create a great place at which to work: Trust in the leadership. Create health and wellness programs.

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Avoiding the Curse of the Consultant

CLO Magazine

Consulting has become an attractive occupation and internal consultants have proliferated just about everywhere. Much of HR is now performed by HR consultants. Performance consultants are now permeating learning and development. External consulting continues to grow, too. consulting market grew 7.7

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Hello 2016, is it me you're looking for?

eLearning Architect

Whilst I thoroughly enjoy creating e-learning, I have realised that I can add a lot more value to my customers businesses by harnessing my experience in the implementation of e-learning and the LMS platform from a strategic standpoint in the corporate world. ll that is left to say is happy New Year, I wish you all the best 2016.

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Best LMS? 2016 Talented Learning LMS Vendor Awards

Talented Learning

It is not easy choosing the best LMS for 2016. But they also create complexity and uncertainty. That’s why we founded Talented Learning, an independent research and consulting firm for learning technology buyers and sellers. Our choices for world’s best Extended Enterprise LMS in 2016 are: eLogic Learning.

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Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

In a report published in August 2016 by Sam Adkins of Ambient Insight a declaration is made that self-paced eLearning is in a death spiral: The worldwide five-year compound annual growth rate (CAGR) for self-paced eLearning is distinctly negative at -6.4%; global revenues for self-paced courseware are dropping fast. billion in 2015.

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Top 5 Platforms every Company with a Gig Workforce should use or know about?

QuoDeck

Since the start of the pandemic, India has become a global hotspot for the gig economy. The QuoDeck Platform specializes in creating pull through the use of games and gamification mechanics, driving higher adoption and greater retention among these audiences. The platform was founded by Prabhu & Sandesh Kangod in 2016.