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3 Use Cases That Prove the Importance of a Digital Adoption Platform

Ontuitive

3 Use Cases. If you’re the type who firmly believes the proof is in the pudding, here are three use cases that demonstrate the need for a digital adoption platform, along with some real-world results. (1) Read the full case study. Deloitte saw these measurable benefits: 12.5 Read the full case study.

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#MlearnCon Recap: Where are we now with mLearning?

Challenge to Learn

This is the reason I focused this year on case studies, to see where the corporations and institutes are in their process of going mobile. First thing I noticed was that all the case studies I attended where done by large corporations or institutes (Microsoft, BlackBerrie, GE capital, Deloitte, Qualqomm, Sony, Federal reserve bank).

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The Gamification of Corporate Training

Association eLearning

So how do you make the business cases for the gamification of corporate training? Making the Business Case for Gamification. Additionally, 80% of learners claimed learning would be more productive if it were more game-oriented, according to Deloitte. One case study estimated that the restaurant realized an ROI of 66.2%

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Why Healthcare Apps Can’t Afford to Ignore Accessibility?

Hurix Digital

Irrespective of efforts to enable access to healthcare resources, mobile app accessibility still does not exist in many cases. A study by the World Health Organization (WHO) suggests that there are an estimated 1.3 This shift to mobile apps for accessing healthcare services and medical records opened new roads for more inclusivity.

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The rise of the new well-being era

CLO Magazine

A similar productivity bump was identified by an internal case study at Publicis Sapient , an IT consulting company that tracked work by 410 employees on roughly 40 tech-focused projects for a large New York investment bank. Stress and burnout. Top performers could be even more at risk.

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Gamification 101 – The Basics

LearnDash

In nearly all cases, points/badges/levels are awarded for successfully engaging with the content at hand. Deloitte reduced training times by 50%. One study has found that internet stakeholders believe gamification will keep on growing over the next 5-10 years. Leaderboards. Challenges. points and leaderboard).

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Learning in the Flow of Work

CLO Magazine

Josh Bersin is founder of Bersin by Deloitte, and a principal with Deloitte Consulting. It may include background material, sample exercises, case studies or even interactive projects that make learning stick. Josh Bersin is founder of Bersin, known as Bersin by Deloitte, and a principal with Deloitte Consulting.