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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

When you hear the words “virtual reality,” do you feel like you’re in a sci-fi film? So why would we use VR or it’s little cousin, augmented reality, in our training? So why would we use VR or it’s little cousin, augmented reality, in our training? The 2019 Training Industry Report surveyed 240 U.S.-based

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How Will New Technologies Change E-Learning in 2019?

LearnDash

From machine learning to virtual reality , the past year has seen some incredible technological advances. These instructional design methods have been influential, but they haven’t represented a shift in capabilities. The success of Pokémon GO a couple years ago effectively introduced augmented reality to the general public.

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2019 eLearning Predictions – Hype Curve

Web Courseworks

To predict where a word is headed in 2019, we used its slope. At the Peak of Inflated Expectations in the general startup world, blockchain has just crossed the threshold for inclusion in our eLearning hype curve. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience.

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Why Gamification Is the Future of Customer Engagement in Retail?

Hurix Digital

billion in 2019 and is expected to grow at a CAGR of 24.8% Rewards of any kind, whether material, monetary, or even virtual, readily inspire people. Users can use apps when in the store to solve puzzles, play games, and collect virtual rewards. to reach USD 37.00 Table of Contents: What is Gamification in Retail?

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Technology Drivers & Elearning|Takeaways from DevLearn 2019

The Learning Dispatch

Using technology to design and deliver training, though, doesn’t mean that technology drives learning and development. It doesn’t mean, for example, that we passively live in the world that artificial intelligence creates. Dr. Kevin Gumienny is our senior learning architect and leads the instructional design team at Microassist.

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[FREE WEBINAR] 2019 learning technologies: what’s hot and what’s not?

OpenSesame

How are your plans for learning technologies in 2019 looking? To uncover what’s really happening in learning technology, use the results from the sixth annual Learning & Development Global Sentiment Survey to help you plan your L&D strategies for 2019 and beyond, based on hard numbers and sound analysis.

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Online Learning Materials: Enhance Your eLearning Strategy

Kitaboo

The global eLearning market was valued at $200 billion in 2019 and is expected to reach the $400 billion milestone by 2026. These solutions include a range of components, such as learning solutions , l earning content , custom content , and authoring tools , all designed to enhance the learning experience.