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Virtual Reality Training: Real-World Case Studies

KnowledgeAnywhere

As an immersive technology, Virtual Reality (VR) has not only made its mark in entertainment, but has proven to be a beneficial platform for the training and preparation for jobs across several sectors. UPS’s VR program enabled the company to create a mobile training academy that brings the classroom to UPS students at other facilities.

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Mobile App Trends for 2018

Origin Learning

We look at some of the key mobile app trends and examine the categories of apps that will gain popularity in 2018. We will see numerous crypto-currency clones mushrooming around the world and a few them will still find followers and users. Our big bet in terms of mobile apps is on ‘ Blockchain’. Mobile LMS. Mobile LMS.

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Top Custom eLearning Trends 2021 that you Must Know

Infopro Learning

How are organizations around the world grappling with the ever-changing business dynamics? With the global pandemic taking a grip across the globe in 2020, most organizations had to rethink their business strategies to train and equip their globally dispersed workforce adequately. Adaptive Learning.

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Solving Business Challenges with Human Capital Transformation Solutions

Infopro Learning

After the initial health and safety restrictions were put in place in 2020, organizations adapted by enabling employees to work remotely, this created an increased need for employees to quickly learn an entirely new skill set. Covid19 has changed the business world in another way. Top Business Challenges for Organizations in 2021.

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2020: Bigtincan’s Year in Review

BigTinCan

Those of us who lived through it will always remember 2020 – and nothing that a tech company says can properly address the impact this past year has had on people, so we won’t try to do that here. That’s something for each of us to do with our loved ones and communities to try to make the world a better place.

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Augmented Reality in Training – Should Organizations Adopt it?

Kitaboo

To put it simply, users see a layer of digital information covering real-world images on their screens after scanning with their devices. The Scope of Augmented Reality in Training According to statistics, the augmented and virtual reality market is expected to reach the size of 209.2 billion U.S. dollars by the year 2022.

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Free L&D webinars for November 2020

Limestone Learning

3, 2020, 8 a.m.–9 3, 2020, 9 a.m.–10 3, 2020, 12 p.m.–1 PT: Improvisation: The Successful Leader’s Secret Weapon for Managing Teams in a Virtual Environment Leaders are challenged to manage change, transform teams and processes, and build talent, all without the benefit of in-person work with their teams. 4, 2020, 9 a.m.–10

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