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Tools for Developing Augmented Reality Applications

Upside Learning

We have been experimenting with development of Augmented Reality [AR] applications for some time now. Earlier this week we released the first Indian Layar app called Pune Layar and had earlier created a simple Car Game using FLARToolkit.

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What is the difference between virtual, extended, mixed, assisted, and augmented reality technology, and which matters most for your business?

BigTinCan

In this article we’ll take a look at how assisted, virtual, mixed, extended, and augmented reality solutions serve different industries to help you narrow down which technology can make the most impact on your organization. Augmented reality technology (AR). MR is sometimes alternatively referred to as hybrid reality.

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Interactive eBooks: The Future of Digital Textbooks Unveiled

Kitaboo

Future Trends in Interactive Digital Textbooks Virtual and Augmented Reality Artificial Intelligence Mobile Learning IV. In contrast, eBooks are an easy alternative that can be accessed anytime and anywhere. Interactive textbooks, multimedia resources, and digital journals are sustainable alternatives to paper counterparts.

eBook 52
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2024 Trends We’d Like to See

Upside Learning

For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Analyzing the benefits along a continuum from reality, through AR, then augmented virtuality, before VR, provides a useful framing. What it enables is to start looking for alternatives to learning.

Trends 147
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Game Implications

Clark Quinn

How do you think gaming will change the landscape for people in charge of recruiting, developing and retaining top talent? Gaming is an optimized performance environment, with all that entails. First, a game can both help individuals understand what a particular company is about (e.g. Where do I start? Two things top my list.

Games 167
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2024 Learning and Development Trends We’d Like to See

Upside Learning

For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations. Analyzing the benefits along a continuum from reality, through AR, then augmented virtuality, before VR, provides a useful framing. What it enables is to start looking for alternatives to learning.

Trends 130
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Project Glass: Learning Game-Changer Or Just Another Advertising Medium

Dashe & Thomson

Since my last blog post, AR: Augmenting the Reality of Learning , we’ve probably seen the most hyped augmented reality product in history. I’m of course talking about Project Glass , an R&D program by Google to prototype and build an augmented reality head-mounted display (or HMD).