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Insights for L&D, Twine, Games: ID Links 3/8/22

Experiencing eLearning

This post includes links on insights for L&D, Twine, game design, graphic design, and quality assurance for elearning. 48 learning and performance leaders share their favorite content shared in 2021. Clark Quinn weighs in on the role of learning science in the field of L&D. Games and branching scenarios.

Games 374
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Games and Gamification: Research from the eLearning Guild

Knowledge Guru

Recently, the elearning Guild published a report by Brenda Enders discussing games and gamification for learning. It includes numerous case studies and examples of games being used in the workplace today, and summarizes recent research on games for learning. My takeaway?

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Inclusive Learning, Free Images & More: ID Links 1/3/23

Experiencing eLearning

The links in this post include resources from two online events I attended in December: IDEAL (The Inclusion, Diversity, Equity, and Accessibility for Learning Conference) and the Learning Guild’s online conference on Video and Visuals for Learning. Inclusive and accessible learning. Font pairing.

Images 503
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Presentations on Scenario-Based Learning and More

Experiencing eLearning

I have given a number of presentations on scenario-based learning over the past five years, plus a few presentations on other topics. Presentations on scenario-based learning. Scenario-Based Learning (General Overview). Scenario-Based Learning: Why & How. Streamlining Branching Scenario Planning and Design.

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Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess.

Games 266
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Go Beyond Boring: Creating Scenario-based Learning That Engages Participants (Podcast)

Experiencing eLearning

In this presentation, I discussed why scenario-based learning engages participants. For those of you who don’t play D&D, that means he’s running a campaign for a role playing game, a collaborative storytelling game. Any time failure is costly or dangerous, scenario-based learning gives you an advantage.

Podcasts 298
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eLearning Guild Research: Got Game? by Patti Shank

LearningGuild

To be successful, eLearning must be interactive and engaging. The future of eLearning must therefore include both games and gamification to ensure that the engagement is built in. The latest research report from The eLearning Guild contains many case studies and plenty of research about games and gamification.