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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Fall 2011 Training Industry Quarterly Article: Improving Training: Thinking Like a Game Developer.

DevLearn 242
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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

Information about the MIT-GAMBIT Game Lab program, which has ended, can be found here. Here are some links to interested articles on that topic. Here is an article from Wired on the subject. Here is a link to the Hays article , lots of good information in the article (although, at this point, a little dated.).

Resources 191
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Games embedded in a program of instruction are better tools for learning than stand alone games.

ASTD 228
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What is the future of sales enablement?

CLO Magazine

When I joined a sales training team in 2012, digital training resources and virtual training were finally gaining some good traction. Adding the additional sales enablement described in this article has been a more recent improvement. Another approach is to optimize the corporate software programs.

Sales 79
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

GameMaker (simple basic game design, but requires some programming and creativity). Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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#ASTDTK14 Slides and Resources

Kapp Notes

July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

Slides 203
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Fall 2011 Training Industry Quarterly Article: Improving Training: Thinking Like a Game Developer.

ASTD 228