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The application of AI in Higher Education

Academia

AI technologies, such as natural language processing, machine learning, and deep learning, can automate repetitive tasks, provide personalized learning experiences, and support data-driven decision-making. In this blog, we will explore some of the ways AI is transforming higher education.

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Insights in a Nutshell: Converting Instructor Led Training into Engaging Online Learning Experiences

Infopro Learning

The number of remote workers has increased by 140% since 2005 (1). Each phase is essential to creating an engaging virtual learning experience. The first phase in content conversion is determining which content will be the most effective in a virtual learning environment. The global workforce is rapidly growing.

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Escape from Compliance Training Jail - The Rapid eLearning Blog

Rapid eLearning

The Rapid Elearning Blog. Tom, Great points - I would like to add a couple more - in hopes that you may address these with your upcoming blog. Just see the ongoing conversations about HR’s value to an organization (e.g., “Why We Hate HR,&# Fast Company, August 2005). What is the learning environment like?

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Top 100 Learning Game Resources

Upside Learning

I’d been mulling posting these to the blog. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game? Serious Games Blog. Digital games and learning gains (PDF), June 17, 2009.

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Top 100 Learning Game Resources

Upside Learning

I’d been mulling posting these to the blog. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game? Serious Games Blog. Digital games and learning gains (PDF), June 17, 2009.

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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. See more research at the Stanford Virtual Human Interaction Lab. Reference: Baylor, A.