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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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Front-End Analysis: Improving Performance

Dashe & Thomson

As I am straddling the line between performance improvement and instructional design, I have been mulling over the use of Front-End Analysis and thinking about whether it would apply to the performance problems that we so often see associated with implementing ERP systems. The Human Performance Technology Model.

Analysis 190
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 228
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#ASTDTK14 Slides and Resources

Kapp Notes

Improve Training: Thinking Like a Game Designer. Here are some elements you can add to your training to elevate the level of engagement. The Gamification of Retail Safety and Loss Prevention Training. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24- 26, Cleveland, Ohio, USA.

Slides 203
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 228
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Learning 3.0