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Achievement Unlocked: A Powered-Up Understanding of Gamification

InSync Training

They commanded the attention of millions by way of social media apps like FarmVille , and touch-screen tablets made it possible for designers to reach audiences ranging much younger and older than ever before.

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Gamification Company Bunchball Makes Interesting Announcement

Kapp Notes

Eariler this morning, the gamification company, Bunchball made an interesting announcement about the personalization of gamification, which ties nicely into my posting the other day– What Happened to the Promise of One-to-One Online Learning? (of First generation gamification was similar and site-centric.

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The Birth of Gamification (History of Gamification Pt.2)

Growth Engineering

2002 – ‘Gamification’ is born. While designing a game-like user interface for commercial electronic devices (ATMs, vending machines, mobile phones) Nick Pelling coins the ‘deliberately ugly’ word, gamification. 2005 – The First Modern Gamification Platform. 2005 – The First Modern Gamification Platform.

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CSU Resources

Kapp Notes

If you are not sure where to start, check out “The Gamification of Learning.” ” It will help you think through the gamification process and to create meaningful gamified instruction. Gamification of Learning by Karl Kapp. It’s called Gamification via Segmented Polls. Here is a sneak peak.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people.

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Show The Learner Visible Signs of Their Learning

Kapp Notes

One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Therefore, an important element of gamification (or any learning design) is demonstrating to the learner that he or she is making progress within the content or toward a skill to be learned.

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Cyber Monday Ideas

Kapp Notes

Here is a sneak peak of my course you on gamification you can check out. 2) The Gamification of Learning and Instruction Fieldbook:Ideas into Practice. If you have bought into the concept of gamification and you are ready to begin developing innovative gamification solutions. This was my favorite book to write so far.

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