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eLearning Conferences

Tony Karrer

JANUARY 2009 January 3-4, 2009 New Presidents Program , sponsored by the Council of Independent Colleges, Hyatt Regency Coconut Point, Bonita Springs, Florida, USA. link] conferences_events/presidents/ 2009.asp. link] conferences_events/presidents/ 2009.asp Thanks for your cooperation. link] downloadfile.cfm?docnum=446

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Using Games and Avatars to Change Learner Behavior

Kapp Notes

Flying around a virtual world as a superhero made subjects nicer in the physical world. Any participant who did NOT help had been in the virtual world as a passenger in the helicopter. No former virtual world helicopter passengers helped pick up the spilled pens. Pers Soc Psychol Bull 2009 35: 752. [2]

Behavior 257
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2009 Top Posts and Topics: Kapp Notes

Kapp Notes

The ASTD Big question this month is an annual question: What did you learn about learning in 2009? So one of the tasks I will do to answer this question is to see what posts were the Best of 2009 from several different sources. How Long Does It Take to Develop One Hour of E-Learning-Updated for 2009. Audio in E-Learning.

ASTD 100
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2008 2009

Tony Karrer

It's always interesting to look back at the past year - 2008, think about what has changed for me during the year, and think about what that means for the next year - 2009. We won't hear much this year, but in 2009, this will be something you'll hear in a big way. went mainstream and likely this will continue to grow in 2009.

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Top 100 Learning Game Resources

Upside Learning

Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky – Twitch Speed, June 17, 2009. Using computer games in education- ThirdForce Blog, January 30, 2009. Digital games and learning gains (PDF), June 17, 2009. Learning in Immersive worlds: A review of game-based learning. Lego Games.

Games 280
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Top 100 Learning Game Resources

Upside Learning

Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky - Twitch Speed, June 17, 2009. Using computer games in education- ThirdForce Blog, January 30, 2009. Digital games and learning gains (PDF), June 17, 2009. Learning in Immersive worlds: A review of game-based learning. Serious Games Blog.

Games 280
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#ASTDTK14 Slides and Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. This as reported by Fox and Bailenson (2009). Approximately 48% of people age 50 and older play video game s.

Slides 203