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2019 eLearning Predictions – Hype Curve

Web Courseworks

Around New Year’s Day each year, we issue our predictions for the top eLearning trends of the coming year. Here is this year’s eLearning hype curve: About the Hype Cycle. The Gartner Hype Cycle is the underlying theory of this project. How we Built the eLearning Hype Curve.

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The Importance of eLearning in the Technology Sector

KnowledgeAnywhere

Here is an overview of the importance and benefits of eLearning in the technology sector, including a guide on how tech firms can leverage these benefits via effective eLearning solutions. The Importance & Benefits of eLearning in the Technology Sector. from the year before, according to Gartner, Inc.

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eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

Around New Year’s Day each year, we issue our predictions for the top eLearning trends of the coming year. Here is this year’s eLearning hype curve: What’s the eLearning Hype Cycle? The Gartner Hype Cycle is the underlying theory of this project. Building the eLearning Hype Curve Dataset.

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eLearning & mLearning: It's All Happening--And Faster Than You Think

The Logical Blog by IconLogic

Last March Gartner predicted that smartphones would outsell PCs in 2012.   About the author: AJ George is IconLogic's lead Technical Writer and author of both " PowerPoint 2007: The Essentials " and " PowerPoint 2008 for the Macintosh: The Essentials." Game Based Learning. Augmented Reality.

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eLearning from Research and Marketing Gamification

Vignettes Learning

Our belief: At Vignettes Learning we use stories in eLearning; however, we make them interactive. This is an important angle for elearning developers: gamification is shifting from instructional and compliance to marketing purposes. It has been added to the Gartner Hype Cycle for 2011. Watch the video above. Cool, right?

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How to Build Critical Skills and Competencies

Ed App

According to Gartner in 2019 Future of HR, the leading initiative for HR success is the building of critical skills and competencies amongst employees. Want to implement an mLearning authoring tool? You can also try EdApp’s Mobile LMS and authoring tool for free by signing up here. Sources: Gartner.

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Gamification and eLearning

eFront

Karl Kapp, author of The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education, defines it as the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. About the author. What is gamification?