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Comparison of 4 habit tracking apps for yourself or use in learning

Joitske Hulsebosch eLearning

You may think that these apps mainly help with healthier living, such as exercising more or losing weight. The app is based on behavioral science - from Duke University's Behavioral Economics Lab by Dan Ariely. These four these apps can help you build your new routines. The apps work for a variety range of habits.

Track 133
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#ASTDTK14 Slides and Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Media Psychology.

Slides 203
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Media Psychology.

ASTD 228
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Writing Process from Brain Dump to Storyboard

Experiencing eLearning

It was a great exercise for me to reflect and break down a process that is fairly ingrained and automatic for me at this stage of my career. I summarize the key points and desired behaviors as I understand them, at least at this point in the process. How do you determine what to include and what to cut?

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Media Psychology.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Media Psychology.

ASTD 228