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The Future of Educational Materials: Adapting to the Digital Era

Kitaboo

From then until now, pedagogical instruments have evolved and used explored stones, earth, paper, leaves, and now computer-based materials for pedagogy. Digital educational materials or digital learning resources are instructional tools and materials that can be used in pedagogy for the educator and the student.

Digital 52
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New spaces, new pedagogies

Learning with e's

Here's the abstract for my keynote: New Spaces, New Pedagogies: Harnessing the Power of Social Media in Education A rapid emergence of social media – the so called ‘Web 2.0’ – has opened up new opportunities for participatory learning in all sectors of education. I will offer some examples of how Web 2.0 Unported License.

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7 Questions with a Bold Innovator Featuring Muhammad Saud Khan

Coursera

From the beginning, we provided Coursera licenses to every student and faculty member within participating departments, integrating digital content into physical classrooms while also exposing users to the benefits of using digital platforms.

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A growing divide?

Learning with e's

Christian claims that a new pedagogy is emerging that is directly driven by the upsurge in online activity. Christian identifies three key changes in pedagogy that I want to discuss over my next three blog posts. The classroom is no longer the unique centre of learning, based on information delivery through a lecture."

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The big switch

Learning with e's

Most teachers by now will be aware of the concept of the flipped classroom. Instruction takes place outside the classroom and discussion follows in the classroom. Flipped classrooms generally take advantage of technology for off campus learning while maximising the presence of the teacher for discursive and iterative activities.

Pedagogy 101
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6 interactive whiteboard tips

Learning with e's

Photo by David Goehring on Flickr In my last post, entitled Cinderella Technology , I wrote about the tremendous potential of interactive whiteboards (IWBs) and highlighted some of the reasons why it often fails to be realised in school classrooms. Thirdly, teachers need time to tinker, experiment and test out new ideas and new pedagogies.

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Here comes the SAMR

Learning with e's

Technology integration results in digital tools being embedded into learning, so that for example maker cultures emerge, or the classroom activities are flipped , supporting more effective pedagogies and improving student learning outcomes. One example is when classrooms began to be equipped with interactive whiteboards (IWBs).