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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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4 Tips For Designing Games

Origin Learning

Games that are designed to improve the productivity and skills of learners are a good investment of organizational resources. However, adding games for games’ sake is definitely a no-no. A gamification strategy must be clear; every game should serve its own purpose of learning. Image Credits – Freepik.com.

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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Thoughts on story, games, and VR

Clark Quinn

As luck would have it, I found out about an event on Storytelling Across Media being run in the city, and attended a couple of the panels: half of one on interactive design and Telltale Games, one on story and games, and one on story and VR. Story and Games. Having rules and timers give you the opportunity.

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Online Learning Games – Making Remote Learning Fun for K-12 Students

Hurix Digital

Online learning games are an effective way to keep learners engaged, motivated and attentive towards their lessons. Different types of educational games are being incorporated in the curriculum to reduce monotony during remote learning. Games can even enhance their interest in a specific subject. Keeps the learners engaged.

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Gameful Approaches to Motivation & Engagement: Recap of #WhartonGame Summit

Kapp Notes

It was titled “Gameful Approaches to Motivation and Engagement” with the hashtag #WhartonGAME and it was attended by many of the most influential thought-leaders in both the academic and practitioner space in the arena of gamification. It was a veritable who’s who in the world of gamification. Lennart Nacke (U.

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New Directions in Sales Performance

PDG

In a typical sales team, roughly 20% of the team will be “A-players” or the top performers, while 60% will be “B-players”—solid performers who can be coached, guided, and encouraged to perform better. It’s up to sales leaders to nurture and reinforce A-player behaviors among the B-players to enable them to sell more effectively.

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