Gartner Hype Cycle for Education, 2013
Learning Visions
NOVEMBER 27, 2013
I''ve heard of the Gartner Hype Cycle for Emerging Technologies, but never realized there was one for Education. I guess it''s all those rocks I''ve been hiding under.
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CLO Magazine
APRIL 14, 2023
Last year, the American Hospital Association described the talent shortage at the nation’s hospitals as a “national emergency,” with the lack of qualified nurses especially troubling. Newer technologies can increasingly be utilized in the academic setting to lessen the strain on limited educational resources, albeit virtually: the metaverse.
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Academia
SEPTEMBER 2, 2021
With the uncertain emergence of the Covid-19 pandemic, the physical and digital world converged and made decentralization a must for educational institutions. These times taught us to generate new ideas to enhance the technology trends for higher education. Sustainability. Scaling the Change .
Infopro Learning
NOVEMBER 16, 2023
Blended learning has emerged as a powerful and innovative approach to employee training and development, revolutionizing how employees learn and instructors deliver training. According to a recent report by Gartner, learning leaders believe that a mix of in-person and online learning is the best way to be fair, useful, and productive.
E-Learning Provocateur
JUNE 24, 2014
Yet more fascinating for me was its implications for education. The moral of the story is deeper than the Gartner hype cycle. Sure, some educators such as Sydney Medical School are doing wonderful things on the platform, but that’s hardly universal. – that I saw it as an unstoppable force.
Infopro Learning
SEPTEMBER 19, 2023
eLearning or Online Training eLearning has emerged as a game-changer in employee training in the digital age. Mobile learning brings the following benefits to its learners: Access educational content anytime, anywhere, using mobile devices. Promotes rapid learning by immersing employees in real-life situations.
Magic EdTech
JANUARY 3, 2023
According to Mckinsey, EdTech continues to charm venture capitalists because everyone in the education space has become more comfortable with technology being the primary source of education materials throughout the pandemic. These habits are here to stay, online education is the new normal. Scarce Talent Threatens Technology.
Magic EdTech
JANUARY 3, 2023
According to Mckinsey, EdTech continues to charm venture capitalists because everyone in the education space has become more comfortable with technology being the primary source of education materials throughout the pandemic. These habits are here to stay, online education is the new normal. Scarce Talent Threatens Technology.
Cloudshare
JANUARY 6, 2021
The Future of Jobs Report 2020 states that by 2025, 85 million jobs will be displaced, and 97 million new roles will emerge as a result of the new relationship between humans, machines, and algorithms. The post The Impact of Hands-on Employee Education on the Digital Skills Gap appeared first on CloudShare.
PlatCore
AUGUST 10, 2023
In the fast-paced world of education and corporate training, keeping learners engaged and motivated is a constant challenge. 5 Key Benefits of Gamification Benefit 1: Increased Learner Engagement Engaging learners is a perpetual struggle for educators and trainers alike. As technology evolves, so does the approach to learning.
Academia
JULY 19, 2023
When it comes to education management systems, the market offers a plethora of options. It is trusted by over 350 customers, which demonstrates its reliability and effectiveness in meeting the needs of educational institutions worldwide. Discover the difference today. Why/How Academia ERP is Way Ahead of its Competitors?
Knowledge Guru
MARCH 15, 2016
Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Background on Gartner’s hype cycle. Early proof of concept stories emerge and the media grabs hold.
Upside Learning
FEBRUARY 2, 2011
This collection of collaborative drawing tools are useful for educators who wish to introduce an active web element into the classroom, or business people who want to highlight, scribble or draw to get a point across to team members. Gartner Forecasts Mobile App Store Revenues Will Hit $15 Billion in 2011.
Web Courseworks
DECEMBER 30, 2018
The Gartner Hype Cycle is the underlying theory of this project. The hype cycle theory holds that new concepts and technologies are initially little known, and thus little discussed, when they emerge from their Innovation Trigger – the point at which someone dreams them up, and only a small group of cognoscenti knows of them.
Origin Learning
NOVEMBER 28, 2018
That’s a mind-boggling number, when you include emerging markets like the Africa, India, Brazil, and China the potential number of smartphone users increases significantly. In areas like IT, banking & finance, and higher education, the mobile phone can be used innovatively to foster learning. Source – Statista. Fosters BYOD.
Academia
JUNE 21, 2022
The UK is known for its world-class education system. Students from across the world choose the UK for further education. The education institutions here focus on students’ cognitive, social, and emotional development with all the technologies that support EdTech and the advancement of education.
Hurix Digital
MAY 17, 2023
It involves applying game thinking to instructional or educational content. A report by Gartner predicts that more than 70% of the leading 2000 global companies have adopted gamification as a strategy. A report by Gartner predicts that more than 70% of the leading 2000 global companies have adopted gamification as a strategy.
Hurix Digital
JANUARY 29, 2024
A Gartner study indicated that 25% of people will spend at least an hour per day in the Metaverse by 2026. As organizations embrace digital transformation in training, the Metaverse emerges as a catalyst, facilitating personalized, interactive, and dynamic learning experiences.
Kitaboo
AUGUST 22, 2023
Given the factors going against it, the downfall of Flash began and HTML5 emerged as a reliable and secure option for L&D professionals. A report from Gartner suggests that employers would soon require employees to bring their own devices for work. We make constant switches from computers to laptops to smartphones in a day.
KnowledgeCity
NOVEMBER 6, 2018
Furthermore, Gartner indicates that two-thirds of businesses aren’t even addressing the tech skills gap appropriately. Consequently, Gartner further forecasts that IT technical specialist hires will decease by 5 percent. Start with the basics by keeping track of going rates for emerging IT skills. million by 2022.
KnowledgeCity
JUNE 10, 2022
Employer-created emergency savings programs are also starting to gain traction as a means to attract talent and assuage fears of financial insecurity. According to TV host and financial author Suze Orman, most people will not put money into an emergency fund unless it is done automatically.
Professional Online Learning | ecadema
JULY 13, 2022
Smaller companies and larger organizations are identifying the needs of the corporate training programs and making them available for the workforce, as it has emerged as the new in-demand trend in recent times.
Kitaboo
DECEMBER 15, 2023
According to a Gartner HR Survey, 88% of organizations worldwide encouraged or required their employees to work from home during the pandemic. This agile approach isn’t merely about reacting to change; it’s about proactively anticipating disruptions, enabling timely course corrections, and seizing emerging opportunities.
Avilar
AUGUST 18, 2021
Creating a resilient workforce has emerged as a top priority for business leaders. A recent Gartner article on workforce resilience emphasizes this point. Five steps to closing a workforce skills gap with continuous learning. Closing skills gaps is something that happens in the context of the work environment.
Professional Online Learning | ecadema
MAY 9, 2022
Smaller companies and larger organizations are identifying the needs of the corporate training programs and making them available for the workforce, as it has emerged as the new in-demand trend in recent times.
CLO Magazine
DECEMBER 6, 2023
Two key challenges emerged: Young employees tended to over-value promotions as the primary means of advancing their careers, often overlooking opportunities for personal growth and development within their current roles. Retention is also impacted by an employee’s ability to recognize opportunities for growth in their current organization.
Elligense
MARCH 4, 2019
All of that has lead to the emergence of mobile learning. In early 2000 computers have begun to be used in classrooms for academic education and at home for personal education. In early 2000 computers have begun to be used in classrooms for academic education and at home for personal education. What is M-learning?
Adobe Captivate
MARCH 5, 2019
All of that has lead to the emergence of mobile learning. In early 2000 computers have begun to be used in classrooms for academic education and at home for personal education. In early 2000 computers have begun to be used in classrooms for academic education and at home for personal education. What is M-learning?
eFront
DECEMBER 31, 2013
The Emerging Collaborative & Sharing Mentalities of the Millenial Generation , P2P Foundation’s Blog. An “All You Can Eat” College Degree Could Be The Future Of Higher Education , Fast Co-Exist. Gartner: Top 10 Strategic Technology Trends For 2014 , Forbes. Technology and change , Euan Semple.
eFront
SEPTEMBER 12, 2013
Karl Kapp, author of The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education, defines it as the use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems. What is gamification? Enterprise gamification.
Web Courseworks
DECEMBER 30, 2018
The Gartner Hype Cycle is the underlying theory of this project. The hype cycle theory holds that new concepts and technologies are initially little known, and thus little discussed, when they emerge from their Innovation Trigger – the point at which someone dreams them up, and only a small group of cognoscenti knows of them.
Coorpacademy
DECEMBER 4, 2020
According to the World Economic Forum, the world is facing a reskilling emergency. In China, Jack Ma, founder of Alibaba , now wants to work in education. Keeping this in mind, we keep working on new innovative, engaging and entertaining formats at the service of education. Désirée de Lamarzelle: For example?
Learnnovators
MARCH 9, 2014
It is exciting to be part of the learning revolution happening all around us, with new learning paradigms and technologies emerging almost on a daily basis. Gartner predicts that this year, 80% of the current gamified applications by companies will fail to meet business objectives.
Aptara
SEPTEMBER 1, 2016
Fostering effective training and education. Gartner indicated that emerging technologies and innovations, such as mobile and cloud-based platforms, that have helped drive gamification adoption and acceptance will continue to take off in tandem with future digital developments. Boosting productivity. Facilitating collaboration.
Learning Pool
MARCH 30, 2021
Not only that, Reskilling/upskilling was #1 for each of 5 areas of employment: Workplace L&D, Self-employed, Education, Vendor and Other. (89% The World Economic Forum didn’t mince its words when it spoke of a ‘reskilling emergency’, estimating that over a billion people would need to reskill by 2030. An emergency response.
Hurix Digital
JUNE 6, 2019
The Gamification 2020 report by Gartner makes some interesting predictions on gamification and the impact it will have on the following factors: The design of employee performance. Emergence of customer engagement platforms. Globalization of higher education. Innovation. Gamification of personal development.
CLO Magazine
DECEMBER 8, 2023
Two key challenges emerged: Young employees tended to over-value promotions as the primary means of advancing their careers, often overlooking opportunities for personal growth and development within their current roles. Retention is also impacted by an employee’s ability to recognize opportunities for growth in their current organization.
Kapp Notes
OCTOBER 20, 2010
I don’t think the timing on this is too good from a corporate perspective as articles such as Academics Discuss Mass Migration From Second Life are starting appear due to the elimination of the educational discount once provided to academic and non-profit institutions using Second Life.
ProProfs
FEBRUARY 28, 2019
Encouraging Innovation in Employee Education. In fact, in its Gamification 2020 report, Gartner says that along with other emerging technologies, gamification is going to have an enormous impact on personal development, employee education, and employee performance.
Dashe & Thomson
OCTOBER 26, 2011
What’s emerging is using games to motivate their own employees. Tech-industry research firm Gartner estimates that by 2014, some 70% of large companies will use the techniques for at least one business process. Companies have used digital games for a number of years to help market products to consumers and build brand loyalty.
Learnnovators
JUNE 28, 2014
He extensively uses Gartner and Citrix survey findings on enterprise mobility in 2014 for supporting his views. What should we educators be doing to prepare for this? The future of mobile learning in the workplace : Qualcomm Insights: What will mobile technologies and behaviours look five years from now?
Litmos
JULY 19, 2017
At 21, after funding his college education with his prior successes, he was hired to his first corporate job at Xerox. Combining those traits with powerful technology places you in a position to emerge as a winner, no matter the industry you’re in.”.
Learnnovators
MARCH 22, 2015
“Today’s organizations are moving towards on-the-go, collaborative social learning, which is where learning is headed, and I think that the future holds more student-centric learning and reality-based education.” – Christopher Pappas (in our interview with him). Techcrunch Study : Many senior executives like to talk the social media talk.
Dashe & Thomson
OCTOBER 26, 2011
What’s emerging is using games to motivate their own employees. . Tech-industry research firm Gartner estimates that by 2014, some 70% of large companies will use the techniques for at least one business process. Companies have used digital games for a number of years to help market products to consumers and build brand loyalty.
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