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2019 eLearning Predictions – Hype Curve

Web Courseworks

Around New Year’s Day each year, we issue our predictions for the top eLearning trends of the coming year. In the past, we’ve plotted these predictions through dead reckoning – relying on our experience living, eating and breathing online learning all day, every day throughout the year.

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Gamified Microlearning: Engage Better and Retain More

Infopro Learning

Two of the most effective training approaches are gamification and microlearning. While gamification is a widely popular training approach that helps boost learner skills, microlearning focuses on improving learner retention. Gamification & Microlearning: A Quick Recap. A few examples are-. billion by 2025.

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2018 eLearning Predictions: Updated Hype Curve

Web Courseworks

Here it is: Our 2018 eLearning predictions set in terms of Gartner’s hype cycle. An example would be getting your high-fidelity medical simulator to talk to your LMS and LRS. Gamification: When we say game-based learning we mean learning activities that are games. Want to hold us to our past predictions?

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Did My 2016 Predictions Come True?

LearnDash

Earlier this year I made three elearning predictions. As a reminder, the three predictions I made in January were: Gamification Changes Articulate, Captivate, and/or iSpring. Prediction #1: Gamification Changes Articulate, Captivate, and/or iSpring. Captivate has been a little quiet on gamification.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Gamification: Why It’s Good

LearnDash

Coined in 2003, the term “gamification” did not take off in usage until about four years ago. The use of badges, points, tracking, leaderboards, incentives, leveling, status ranks, and rewards are all different aspects that can be employed as part of gamification. Growth In Gamification. What It Is. Why It’s Good.

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Top 9 e-Learning Predictions for 2014

Learnnovators

Gamification and Game-based Learning. Gamification & Game-based Learning. We witnessed several inspiring use cases, such as Gamification of Healthcare and Gamification of Retail Safety and Loss Prevention Training. Gamification is all set to pick up speed in 2014. Learning Styles (Personalized & Adaptive).