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The Impact of Game-Based Learning Solutions on Critical Thinking

Magic EdTech

There is a common conception that playing video games can lead to extreme behavior or game addiction. This is because games have a tendency to raise a child’s engagement levels, causing them to become absorbed in the game mechanics. You cannot possibly learn everything with chalk and talk in the modern world.

Games 98
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Mastering the Art of Developing an Onboarding Program

Infopro Learning

The whole package helps new additions become all-star team players. From understanding individual roles to diving into the company culture, onboarding’s got your back from the start. You’ll get a download of the company’s rules, facilities, and some initial bits about your role.

Program 221
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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.

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What Role Can Educational Games Play in Promoting Critical Thinking Skills in K12 Students?

Hurix Digital

K12 students must develop critical thinking skills to thrive in today’s digital world. Educators rightly recognize this and are leveraging all tools at their disposal, including K12 learning games. Game-based learning is one of the most promising tools, as it combines educational instruction with playful entertainment.

Games 52
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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Game-based learning has emerged as an efficient educational tool across numerous sectors, including healthcare, aviation, city planning, and beyond. To enhance the learning experience for staff, many medical colleges and hospitals are embracing serious games. Table of Contents: What are Serious Games?

Games 40
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Using Games and Avatars to Change Learner Behavior

Kapp Notes

Flying around a virtual world as a superhero made subjects nicer in the physical world. After the game was over, participants waited as the researcher then “accidently” spilled a cup of pens a few feet away. Any participant who did NOT help had been in the virtual world as a passenger in the helicopter.

Behavior 257
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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Summary: This blog has provided an overview of serious games, including their definition, application, and benefits. It also provided a brief overview of the differences between serious games and gamification, and highlighted the advantages and disadvantages of serious games in the healthcare industry.