article thumbnail

Plain Language for Course Creators: Enhancing Clarity and Engagement

CourseArc

Clarity and Comprehension : Online learners come from different cultural, linguistic, and educational backgrounds. Belo Miguel Cipriani is a digital inclusion strategist who became passionate about making online spaces accessible after being blinded by a group of men in 2007.

Cognitive 130
article thumbnail

Best and Worst ID Projects

Experiencing eLearning

One of my favorite courses was an online graduate course on cultural competence for K-12 teachers. The course looks dated now, but for a project in 2007, I was quite proud of it. It’s hard to pick, but these two examples are one of my best ID projects and one of my worst. One of my most successful.

Project 225
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

70-20-10: Origin, Research, Purpose

Performance Learning Productivity

Some people find implementing 70-20-10 brings transformational change to their corporate learning cultures. Third Edition 2007, Chapter 21, Assignmentology: The Art of Assignment Management, pages 314-361. And this learning culture leads to higher performance as employees embrace continuous development on the job.

Research 130
article thumbnail

My History of Live Blogged Notes

Experiencing eLearning

These posts go back to 2007, so some of the content and references are dated. Creating a Culture of Learning. Cultural Diversity in Online Education. In a recent discussion about how I have learned about instructional design without getting a master’s degree, someone asked me what courses and webinars I’ve attended.

Wiki 170
article thumbnail

Top 100 Learning Game Resources

Upside Learning

The Learning Circuits Blog, October 13, 2007. Walk a Mile in My Shoes: Games Let You Do That- Kapp Notes, July 30, 2007. Yes You CAN Create E-learning Games- Bozarthzone , June 22, 2007. A Theory of Fun- Clive on Learning, August 16, 2007. Where games, sims and 3D worlds meet- Clive on Learning, June 24, 2007.

Games 280
article thumbnail

Top 100 Learning Game Resources

Upside Learning

The Learning Circuits Blog, October 13, 2007. Walk a Mile in My Shoes: Games Let You Do That- Kapp Notes, July 30, 2007. Yes You CAN Create E-learning Games- Bozarthzone , June 22, 2007. A Theory of Fun- Clive on Learning, August 16, 2007. Where games, sims and 3D worlds meet- Clive on Learning, June 24, 2007.

Games 280
article thumbnail

Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

“Further, educators have long known that thinking and learning, as simultaneously cognitive and emotional processes, are carried out not in a vacuum but in social and cultural contexts (Fischer & Bidell, 2006). And even if everything were reducible to the individual, we’d still have to decipher how these learners function.