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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Chicago, IL: Association for Psychological Science. Media Psychology. Ersner-Hershfield, H.,

DevLearn 242
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TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Kapp's ASTD TechKnowledge 2012 Presentation. 2009). . &

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Gamification Basics

Web Courseworks

Using mircrocredentials to reward users for acquiring new knowledge or improving skill sets is a potential growth area for associations looking to enhance eLearning initiatives and increase learner engagement, but the concept of gamification extends far beyond the use of badges and achievements.

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SOLUTIONING IMPLICATIONS OF HEGEMONY

Learnnovators

In information security, as quite a few studies confirm, age is not the sole or defining factor for predicting risky behavior. I’ve already raised the likelihood of insufficient briefing and Dude’s own challenges when suddenly thrown into the deep end of being an SME for a training program. Important Questions We May Fail to Raise.

Solution 130
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Three steps to a more inclusive workplace with immersive DE&I training

STRIVR

While DE&I initiatives have surged in recent years, non-inclusive and inequitable behaviors continue to negatively impact businesses and employees. A much more effective and realistic goal is to focus on helping employees identify and respond to non-inclusive behaviors with real-world practice in an immersive environment.

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Learning Pool Features on ‘Top Compliance Training LMS Software’ List 2023

Learning Pool

eLearning Industry is a network-based media and publishing company founded in 2012 that facilitates the largest community of eLearning professionals worldwide. Each year, eLearning Industry recognizes outstanding compliance training within organizations, putting together a list of its top LMSs.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Chicago, IL: Association for Psychological Science. Media Psychology. Ersner-Hershfield, H.,

ASTD 228