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Inclusive Learning, Free Images & More: ID Links 1/3/23

Experiencing eLearning

If you are moving beyond automatic captions to provide additional accessibility options in meetings and training with Zoom, read this article to find out what’s possible and what pitfalls to watch for. Over 2000 free icons available in multiple formats, including webfont and SVG. Free images and icons. Atlas Icons. Font pairing.

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Understanding Gen Z—the New E-Learning Generation

LearnDash

For about the past decade, countless articles have been written about Millennials and the way they’ve been shaping office culture. According to the Pew Research Center , up until about the year 2000, roughly have of teens held a summer job. In the past two decades, that number has shrunk to about a third.

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The Wedge in the Door

Clark Quinn

In fact, in my early (2000) article on mobile learning, I said “Soon there will be essentially no distinction between mLearning and elearning.” The reason I bring this up, however, is I now see, as Google has exclaimed , “Mobile first” I think that mobile is a wedge to open the door to much more.

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The Remarkable Journey of Deep Learning

KnowledgeOne

Graphics processors capable of performing more than a trillion operations per second become available for less than $2000 per card. Experiments conducted by Microsoft, Google and IBM, in collaboration with Geoffrey Hinton’s laboratory, show that deep networks can halve the error rates of speech recognition systems.

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How Performance Support Apps Are Faring In Today’s Workplaces

Learnnovators

: This post (by Kate Williams) reviews the report published by enterprise software provider Verivo based on a survey conducted with enterprise architects at Global 2000 companies. Articles/Posts. It contains the ‘six big considerations’ enterprise architects need to take into account when developing apps. Use Cases & Stories.

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History of the LMS

eLearning 24-7

In 2000, I built my own LMS for a company, and was hired to create an e-learning program for customer training, as well as run a training division with ILT still in play (blended). Cornerstone is often cited as “Traditional” Again, nobody says that about Google, which has been around since 1995. In 2000 for Corporate.

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Games Are the New Normal: The 2 Types of Gamification

OpenSesame

One subtle example of gamification as a marketing strategy comes in the form of Google Doodles , popularized in 2000. While the doodles began as elaborate designs of the word Google, they quickly evolved to become interactive for users, hosting mini games such as snake, music-creators, or other easily manipulated games.