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Theories for the digital age: Paragogy

Learning with e's

They show that never before has access to information and people been so easy and so widespread, and that we make connections with people who can help us manage, organize, disseminate and make sense of the resources. 2007) University of Google: Education in the (Post) Information Age. References Brabazon, T. Brabazon, T. and Brown, J.

Theory 96
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Show The Learner Visible Signs of Their Learning

Kapp Notes

Underlying mastery learning theory and practice is a philosophy asserting that under appropriate instructional conditions virtually all learners can master what is taught (Bloom, 1971; Block & Burns, 1976). Mastery learning theory and practice. Instructional-design theories and models: Vol. H., & Burns, R. Melton, K.

Bloom 211
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Theories for the digital age: Paragogy

Learning with e's

They show that never before has access to information and people been so easy and so widespread, and that we make connections with people who can help us manage, organize, disseminate and make sense of the resources. 2007) University of Google: Education in the (Post) Information Age. References Brabazon, T. Brabazon, T. and Brown, J.

Theory 40
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5 Simple Ways to Get Started with E-Learning Development - The Rapid eLearning Blog

Rapid eLearning

December 11th, 2007. Microsoft has some really nice starter templates to help you organize your learning project. You’ll learn basic design principles and how to organize the content on your screen to create more visual impact. December 11th, 2007. [.] December 11th, 2007. December 11th, 2007.

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Table: Key Advantages of Serious Games/Immersive Learning Simulations

Kapp Notes

The answer to the key advantages is contained in the final column but the research/theory or reason for the advantage is in the second column and the game attribute is in the first column. Theory and/or Empirical Support. Bandura’s (1986) social learning theory. Bandura’s (1986) social learning theory. Game Element.

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Cyber Monday Ideas

Kapp Notes

This is the book that can help you make gamification and game-based learning happen in your organization. This book describes the concepts, ideas and theories behind the concept of gamification. Why not surprise your organization with a live workshop reviewing the elements of games or gamification.

Ideas 159
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The Crucial Role of Emotions and “Skilled” Intuitions in Learning

KnowledgeOne

This potential is ready for practical application, as she points out, along with neuropsychological researcher Matthias Faeth, in the chapter entitled ” The Role of Emotion and Skilled Intuition in Learning”: “Advances in neuroscience have been increasingly used to inform educational theory and practice.