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The Art of Persuasion: Harnessing Neuromarketing for Dynamic eLearning

eLearningMind

Gamified eLearning modules can include quizzes, simulations, badges, and progress tracking, creating a sense of achievement and progress that motivates learners to actively participate in the learning journey. Incorporating social learning elements into eLearning can enhance learner engagement and knowledge retention.

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Sales eLearning – 21 Great Resources

Tony Karrer

Data Driven - eLearning Technology , December 10, 2008 Will the retail sales training change behavior in ways that improve customer satisfaction? Understanding this model is important in order to be able to apply it within different situations in order to help drive behavior change that ultimately leads to improvement in metrics.

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Top 125 Workplace eLearning Posts of 2009

eLearning Learning Posts

This also contributed to the Hot Topics and eLearning Trends for 2009. So without further set, I’m happy to announce the Top Posts as defined by Social Filtering - meaning by everyone involved directly or indirectly in eLearning Learning. Top 125 Workplace eLearning Posts of 2009. ZaidLearn , December 11, 2008.

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Social Learning in the 6th grade

NuggetHead

Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags social learning , tween Social Learning in the 6th grade by Kevin on January 19th, 2010 It’s been September of 2009 since I last posted. That’s terrible! New year, new commitment.

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Google Wave - Twitter - eLearning Learning Best of October 2009

eLearning Learning Posts

Best of eLearning Learning. October 2009. The following are the top items from featured sources based on social signals. Online Games for Teaching Business Concepts and Ideas - Kapp Notes , October 16, 2009. Learner Personas for eLearning - The eLearning Coach , October 5, 2009. Spicy Learning , October 2, 2009.

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A How to Guide on the Principles of the #elearningmanifesto: 3. Tie Learning to Performance Goals

Challenge to Learn

Design a (real world) activity for each action that help people practice each behavior. It connects learning to business goals and it helps create eLearning based on real situations. If you combine action mapping with learning objective development, the following steps guide your development. I really like this approach.

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. Avatars and social learning theory.