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From Gaming to Learning: How Duolingo Made Language Learning Fun

Kalisa Young

The app’s success can be attributed to its use of gamification to make learning fun and engaging. Gamification is the use of game elements in non-game contexts to motivate and engage users. Thirdly, Duolingo uses a variety of game elements to make learning fun and engaging. References: Vesselinov, R.

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2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. growing to $11.10

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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations.

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2015 Year End Review

Association eLearning

” The platform will be released to the public in early 2016. In addition to new technology and product offerings, we’ve been recognized by the Orlando Business Journal winning the Fast 50 Award, named a Gamification Company to Watch by Training Industry, and earned a Gold Pixie award from the American Pixel Academy.

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2015 Year End Review

Association eLearning

” The platform will be released to the public in early 2016. In addition to new technology and product offerings, we’ve been recognized by the Orlando Business Journal winning the Fast 50 Award, named a Gamification Company to Watch by Training Industry, and earned a Gold Pixie award from the American Pixel Academy.

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Gyrus Systems Selected for TrainingIndustry.com’s 2016 Gamification Watch List

Gyrus

Gyrus Systems Selected for TrainingIndustry.com's 2016 Gamification Watch List. Richmond, VA · September 29, 2016. Gyrus Systems, a leading Learning Management Systems (LMS) developer, announced today it has been selected to be included in the 2016 Gamification Companies Watch List by TrainingIndustry.com.

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Top 5 eLearning Trends Happening Now

Association eLearning

I recently attended the Training 2016 Conference and Expo as an exhibitor. These top 5 features are gaining popularity in 2016 and beyond. Gamification. In fact, Deloitte predicts that gamification “will grow to more than a $2.8 During these discussions I asked, “what aspects or features are you looking for in an LMS?