Remove Articles Remove Augmented Reality Remove Education Remove Reference
article thumbnail

Making Quality Education Accessible with Our Innovative eLearning Solutions

Brilliant Teams

Making Quality Education Accessible with Our Innovative eLearning Solutions The rise of eLearning solutions has significantly revolutionized the educational landscape, offering an inclusive approach to learning that transcends geographical and financial barriers. Are you looking for eLearning Solutions?

article thumbnail

[Case Study] Integrating Virtual Reality in Higher Education: The Faubourg à m’lasse

KnowledgeOne

Technology is rapidly evolving, and, in this context, it is just of matter of time until its multiple facets move in convincingly in the education field. Virtual Reality, Augmented Reality, or even the implementation of Artificial Intelligence can provide various advantages to any curricula. Accessible Virtual Reality?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

4 Benefits of AI for Learners… and Teachers

KnowledgeOne

This term refers to searching in one’s head for information that has been learned but not yet consolidated, to transfer it from long-term memory to working memory. 10 Contributions of Neuroscience to Education The History and Contributions of Neuroscience: Test Your Knowledge! Intelligent Adaptive Learning: Everyone’s Training!

Learner 94
article thumbnail

Understanding the Importance of Educational Content Licensing for Schools and Institutions

Kitaboo

Gone are the days when education was all about reading from textbooks. Modern-day education involves the use of amazing virtual reality experiences , interactive modules, and other tech-savvy resources to make learning fun and engaging. That’s what we call educational content licensing. Table of Contents: I.

License 52
article thumbnail

Metacognition in 10 points

KnowledgeOne

For Flavell, metacognition “refers to one’s knowledge concerning one’s own cognitive processes or anything related to them. It also refers to the active control, regulation and orchestration of these processes.”* Our detailed article on this subject: Metacognition 101 ( Video version ).

article thumbnail

Transforming Higher Education with Mobile Learning

Instancy

It’s no wonder that mobile devices are changing many facets of our lives, including schooling, given their rising prevalence and appeal. M-learning, or mobile learning, refers to utilizing portable electronic devices—specifically smartphones and tablets—to advance educational goals.

article thumbnail

Mini glossary of technology in learning

KnowledgeOne

However, the latter refers rather to training that is entirely conceived as a game and not to the integration of game-specific methods as part of a “standard” training, as is the case for gamification. Another term used: synthetic reality. What is Augmented Reality? Related articles: Next-generation personalized learning.