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Learner Engagement: Behavioral, Cognitive, & Affective

Experiencing eLearning

However, we can also support the cognitive and affective dimensions of engagement. Different researchers have identified different behaviors as showing engagement, but this one seems relevant for workplace elearning. Cognitive engagement. Cognitive engagement can be defined as “mental effort and thinking strategies.”

Cognitive 252
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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

Spaced Retrieval involves providing students with quiz or course content spaced over time and it, too, is among the most robust findings in educational psychology research. [4] As the researchers indicated, “In our experiments, when we asked students if they were mind-wandering, they said yes roughly 40 percent of the time.

Research 223
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Next Button: Yay or Nay? A Research Perspective on a "Pointed" Question

Patti Shank

Research offers important clues to difficult and complex questions. The reason I say clues and not answers is that science is a moving target and some research is not done well or is not applicable to the specific question.) I find that research doesn't always tell me what I expect, however. What does research support?

Research 113
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Why multiple-choice questions are (too often) problematic

Patti Shank

Research shows that too many multiple-choice questions are written poorly and therefore create bad assessments. A few of the common issues with multiple-choice questions are, according to research, is that they too often are unclear or otherwise poorly written. Validity refers to whether the test measures what it claims to measure.

Cognitive 162
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[INTERVIEW] Foundations of Race, Racism, and Anti-Racism – Online Course

KnowledgeOne

This is taken up in greater detail through historical and contemporary interactive maps that refer to a range of historical events involving Black, Indigenous, and racialized minority peoples past and present. Cognitive Bias in Education: Test Your Knowledge! The question of evaluation tools also presented a challenge.

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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

Along these lines, I conducted some research recently (along with fellow researcher, Deltcho Valtchanov, Ph.D Our research revealed that playing games does lead to higher levels of voluntary learning and engagement with the platform. References: Cahill, L., & McGaugh, J. Trends in cognitive sciences, 5(9), 394-400.

Games 165
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Virtual reality for pain management

KnowledgeOne

In addition, VR is also beneficial as a physiotherapy and rehabilitation tool – especially following a stroke, or to improve the motor skills or physical condition of the elderly or those living with specific disabilities – as well as to stimulate the cognitive abilities of older adults with mild cognitive impairment.