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5 Best Practices Of Using Interactive Game-Based Templates In eLearning

eLearning Industry

Game-based learning is an effective mechanism to build interactive and engaging learning experiences. This article talks about some best practices you should follow when using game-based templates in your eLearning modules. This post was first published on eLearning Industry.

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Games, Organizing, & Motivation: ID Links 10/25/22

Experiencing eLearning

This post includes links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID. Games built in Twine. Top games made with Twine – itch.io. All of the top games made with Twine on the hosting platform itch.io. Storytelling and CYOA books.

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AI Tools, Games, Freelancing: ID Links 2/14/23

Experiencing eLearning

This post includes links on AI tools, games, freelancing, top learning influencers, copyright, and more. Games and branching scenarios Play GO VIRAL! Stop Covid-19 misinformation spreading Great example of a quick game to educate people. PDF) Video game meets literature: language learning with Interactive Fiction. |

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Game Design, ChatGPT Prompts: ID Links 6/6/23

Experiencing eLearning

This post includes links on game design, branching scenario tools and templates, ChatGPT prompts for ID, AI tools, learning science, engagement, and the “magic email” for freelancers and consultants. When designing eLearning games using interactive stories, ask yourself the following six questions: What’s the point?

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Does Your Company Need Help Solving These 4 Common eLearning Challenges?

If you want to know how to get ahead of the game and avoid the common mishaps in selling your eLearning courses, you’ve come to the right place! Lambda Solutions has identified the most common and costly challenges faced by eLearning providers today. These include: Overcoming the high cost of scaling.

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How Games Motivate People and Applying it to eLearning

B Online Learning

Every year globally, people spend huge amounts of money and time playing games. Most people who engage in video games choose to do so voluntarily, because it is fun and […]. The post How Games Motivate People and Applying it to eLearning appeared first on B Online Learning.

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5 Best Elearning Examples To Consider While Developing Your eLearning Courses

Swift eLearning Services

In this blog we have included five different types of elearning examples or elearning approaches that can be used while developing your elearning content, based on the goals and audiences.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Because games provide a fun, motivational, and risk-free medium to compete, collaborate, and conquer. More and more instructional designers are asking what games they should use to increase the effectiveness of their training and to engage their target audience.

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Partnering Well on a Rapid Timeline

Speaker: Becci Zweirs, Learning Projects Leader, Inno-Versity, Miriam Taylor, Chief Learning Strategist, Inno-Versity, and Pam Whetstone, Training Development Manager, Williams-Sonoma

Any eLearning professional can tell you that each project has its own unique challenges. Join experts from Inno-Versity and William-Sonoma for an in-depth case study that will take you from discovery to creation and deployment of a complex eLearning project - a project that was completed in less than 9 months using in-house resources.

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Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

With the emergence of AI-enabled coaching and teaching platforms, companies are being inundated with new training modalities that promise a bright future for eLearning. This session will cover everything from the distinctions between virtual reality, the metaverse, and augmented reality to the latest eLearning trends in storytelling.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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The Four “Levels” of Gamification Implementation in Learning Experiences

Speaker: Jonathan Peters, PhD, Chief Motivation Officer, Sententia Gamification

Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program.

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How Video Learning Is Transforming Skill Mastery in Sales

Speaker: Pat D'Amico, Founder and CEO, About-Face Development

Join us as we delve into how technology advancements in learning are changing the game and why it’s critical to sales success. Video learning is not new, but the marriage of video learning and today’s technology is transforming our ability to achieve skill mastery in sales.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.