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Insights in a Nutshell: Converting Instructor Led Training into Engaging Online Learning Experiences

Infopro Learning

The number of remote workers has increased by 140% since 2005 (1). In VILT we include interactive elements, such as group activities to start discussions, visual elements and break-out sessions. We also provide a recorded copy of the training for future reference. The global workforce is rapidly growing.

Convert 275
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CSU Resources

Kapp Notes

BOOKS: REFERENCES: (Challenge) Jones, B., Action) Active learning increases student performance in science, engineering, and mathematics Scott Freemana,1, Sarah L. Reading Stories Activates Neural Representations of Visual and Motor Experiences.Psychological Science, 20(8), 989–999. 19: 619–636, 2005. White, R.W.

Resources 159
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Video games as Good Teachers

Kapp Notes

Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. References: [51] This information consolidated from Bates, B. Retrieved October 10, 2005, from ProQuest database. [54] Retrieved October 10, 2005, from ProQuest database. [56]

Games 272
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Reference : Fox, J. & Reference: Sitzmann, T. & Kim, Y. of Interaction. & Bailenson, J. 12, 1–25.

DevLearn 242
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Reference : Fox, J. & Raptivity(Games Pack).

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Reference : Fox, J. & Reference: Sitzmann, T. & Kim, Y. of Interaction. & Bailenson, J. 12, 1–25.

ASTD 228
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#ASTDNY Presentation Resources

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Reference : Fox, J. & & Kim, Y. 12, 1–25.

Resources 165