Kapp Notes

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2009 Top Posts and Topics: Kapp Notes

Kapp Notes

The ASTD Big question this month is an annual question: What did you learn about learning in 2009? So one of the tasks I will do to answer this question is to see what posts were the Best of 2009 from several different sources. How Long Does It Take to Develop One Hour of E-Learning-Updated for 2009. Try Dissecting a Frog.

ASTD 100
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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

(Gibson, 2009). Merrill (2009. This might include “cheat sheets” that students create to help them within the gamification experience. These are the informal instructional artifacts that students create to help teammates and friends in both collaborative and competitive gamification experiences. References: Gibson, J.T.,

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CSU Resources

Kapp Notes

Here are some resources you may find helpful from the workshop. ” It will help you think through the gamification process and to create meaningful gamified instruction. 2009) Repeated testing improves long-term retention relative to repeated study: a randomized controlled trial. Here is a sneak peak. Reynolds, J.

Resources 159
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Using Games and Avatars to Change Learner Behavior

Kapp Notes

Any participant who did NOT help had been in the virtual world as a passenger in the helicopter. No former virtual world helicopter passengers helped pick up the spilled pens. Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior. 2] Peng, W.,

Behavior 257
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Competition & Cooperation in Gamification

Kapp Notes

Prizes for winners should be of little importance or even symbolic help ensure that the student efforts are intrinsic and not driven by the expected outcome (Cantador & Conde, 2010). Increasing the number of competitors can decrease student motivation (Garcia & Tor, 2009). Freiburg, Germany, July 2010. Crawford, C.

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#ASTDTK14 Slides and Resources

Kapp Notes

This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. Here are two articles talking about research indicating that games can help people to behave in a prosocial manner. A study by Ersner-Hershfield et al. Reference : Fox, J. &

Slides 203
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2009 Predictions, Remembrance and Challenges

Kapp Notes

Try Dissecting a Frog #2: Top 5 Funny and Semi-Learning Related Videos (My favorite) #3: Help, I have an Instructional Design Master's Degree and I Can't Create E-Learning What are your biggest challenges for this upcoming year? Personnally Time management is becoming a bigger and bigger challenge.