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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? I posit that learning and development professionals should consider AR and VR training because they can be incredibly effective. Is AR Just As Effective As VR? Is the L&D Industry Adopting AR/VR Technology Right Now? But do you?

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Technology Drivers & Elearning|Takeaways from DevLearn 2019

The Learning Dispatch

A session on good storyboards might have been solely about the software used to create them, but instead turned into a discussion on how to work effectively with stakeholders. C ommentary From CSUN -Three Key Accessibility Lessons from the 2019 CSUN Assistive Technology Conference earlier this year.

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6 Top elearning trends to watch out for in 2019

Wizcabin

Our experts are of the opinion that, similar to past years, elearning adoption would see steady growth across the globe in 2019. Machines may not take over humanity in 2019. And the time saved in elearning development and delivery process will be used in creating more effective elearning strategies. Elearning automation.

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Online Learning Materials: Enhance Your eLearning Strategy

Kitaboo

The global eLearning market was valued at $200 billion in 2019 and is expected to reach the $400 billion milestone by 2026. This involves adopting innovative approaches in creating and delivering online courses to meet the growing demand for digital learning. They offer flexibility, accessibility, and cost-effectiveness.

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The 2019 Learning Management System Forecast

ProProfs

With the advancement in the technology and IT sector, the demand for cost-effective learning solutions has also seen a corresponding increase. As we move ahead into the year 2019, there will be a lot more changes taking place in the LMS arena. Forecasting for the Year 2019. Welcoming Virtual and Augmented Reality.

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The Future of CX: Embracing Emerging Technologies with Adobe to Stay Ahead of the Curve

Hurix Digital

billion in 2019 and is expected to grow at a CAGR of 24.8% Augmented Reality (AR) and Virtual Reality (VR) By harnessing Adobe’s robust platform, businesses can create captivating AR and VR experiences that transcend traditional boundaries. Gamification The global gamification market was estimated at USD 6.33

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ATD 2019: Oprah, Seth Godin & “Causing a Ruckus” in Training & Development

Xyleme

ATD 2019 is officially in the books, and attendees walked away from this year’s event with a wealth of actionable tips as well as big picture ideas about the future of Training and Development. Click here to download the “Simple Strategies You Can Adopt Right Now to Support Personalized Learning” PowerPoint as a PDF.

Xyleme 40