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Aligning eLearning Levels of Interactivity with Articulate 360

B Online Learning

Great question! How interactive your module needs to be, comes down to the definition questions you asked prior to entering into the development phase of your module. Questions such as: Who are your learners? If you haven’t asked those questions yet, go and do it now. What are the expected learning outcomes?

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Cammy Beans Learning Visions: The Big Question: Instructional Design as a Spectrum

Learning Visions

Monday, February 04, 2008 The Big Question: Instructional Design as a Spectrum The Learning Circuits Big Question this month: Instructional Design - If, When and How Much? Create complex simulations and games. Definitely blazing orange today! The Big Question: Instructional Design as a Spectr.

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Learning Circuits April Big Question: Are We There Yet

Kapp Notes

The Learning Circuit's Blog question for this month is " ILT and Off-The-Shelf Vendors, What Should they Do ?" I am going to answer that question by recanting a story from Gadgets, Games and Gizmos for Learning. These directions were a definite improvement over maps, no folding, but my car was back to being a mess.

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eLearning and Fun: Two Words Not Normally Seen Together

Dashe & Thomson

Over at the Learning Circuits blog, the big question for July is “How do you make eLearning fun?&# They are not asking for much there, are they? This is part of the reason for the popularity of increasingly complex video games. So back to the big question, how can we make eLearning fun?

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Gamification in Workplace Learning: The Role of Play

Dashe & Thomson

This month, the Learning Circuits Blog is back with its first “real” big question since Tony Karrer took a break from managing the blog. Mr. Betts is the Managing Director for HT2 and his big question for this month is “Does Gamification Have a Role in Workplace Learning? Yes, it does.

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Why Open Content is Not Yet Adopted in the Workplace

Kapp Notes

ASTD's Big Question for March is How do we leverage open content in workplace learning? A quick definition from the article: The term "open educational resources" was first adopted at UNESCO's 2002 Forum on the Impact of Open Courseware for Higher Education in Developing Countries funded by the William and Flora Hewlett Foundation.

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December's BIG QUESTION!!! Part I

Corporate eLearning Strategies and Development

I've been planning my year in review post and just noticed THE BIG QUESTION. 06 was also the year of Games, Multi-User Virtual Environments (MUVEs), and the metaverse. After meeting Mark Oehlert at Learning2005 we partnered up to present at the Serious Games conference in SanFrancisco as part of the Game Developers Conference.