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Streamline Procurement: Top Education Software Companies for Administrators

Hurix Digital

The global market for higher education software has shown a notable expansion, with its value estimated at approximately USD 100 billion in 2023. The market is projected to continue its growth trajectory, with an anticipated compound annual growth rate (CAGR) of 7.01%.

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Where the Corporate LMS Market is Heading (2022 and up)

eLearning 24-7

” By now, you are thinking, “Oh, he is about to say the LMS market is finished, OR that they are dinosaurs doomed, and thus us naysayers have been right all along,” sorry to disappoint, but no, no, and no. Skill development. Features ubiquitous in the LMS market are appearing as well. Skill identification.

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Top 5 K–12 EdTech Solution Companies in 2023

Hurix Digital

Several K–12 tech companies have sprung up to meet the demand for e-learning solutions and streamline its integration into educational institutions. Tech solution companies are pivotal in the current drive to digitize education. billion by 2030, more and more K–12 EdTech companies are coming up. Duolingo, Inc. Outschool, Inc.

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Learning Stipends 101: Everything Your Company Needs to Know

Degreed

Originally published on the Learn In blog, a Degreed company. Think no-strings-attached debit cards for learning and development. In this article, we break down everything you need to know about learning stipends: what they are, why companies use them, how to set them up, and more. and the company reimburses them.

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Moments of Need: Rethinking Learning & Development

EduPivot Knowledge Center

At most organizations, learning and development is a cost center function – a structural expense that’s built into operations without tangibly contributing to profit. Most large corporations feature learning and development departments, where specialists work year-round to develop and maintain various curricula and training programs.

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Why Your Online Training Course Development Needs Gamification

Hurix Digital

A report by Gartner predicts that more than 70% of the leading 2000 global companies have adopted gamification as a strategy. The global market for gamification strategies is projected to reach $58.8 They can also motivate learners to complete the training and develop a habit of active learning.

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Non-Profits: 13 Ridiculously Simple Ways To Improve Your On-Demand Learning

Spark Your Interest

“Digital learning is the quickest growing market in the education industry, with a whopping 900% growth since 2000.” “Online learning provides fantastic flexibility, among other benefits, and aids in making the task of arranging development opportunities far easier. Marketing On-Demand Learning.