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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

were ‘actively disengaged’.” Actively disengaged” is one of my favorite phrases. Flow is a mental state of operation in which a person is fully immersed in and focused on what he or she is doing; it involves full mental involvement and continual engagement in the process of the activity (Csikszentmihalyi, 1975).

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The Crucial Role of Emotions and “Skilled” Intuitions in Learning

KnowledgeOne

Not only can emotions help or hinder learning, but they are also crucial to the development of “skilled” or “academic” intuitions. 2013), linked to active engagement, curiosity, feedback and error correction, is a very good guide to intelligence in the brain.

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Help yourself

Learning with e's

Reference Hase, S. 2001) From Andragogy to Heutagogy. Teachers should consider that students'' personal technologies should not be banned from the classroom, but could instead be integrated into lessons and embedded as mind tools to extend and enrich the experience of learning. and Kenyon, C. Unported License. Unported License.

Help 91
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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

were ‘actively disengaged’.” Actively disengaged” is one of my favorite phrases. Flow is a mental state of operation in which a person is fully immersed in and focused on what he or she is doing; it involves full mental involvement and continual engagement in the process of the activity (Csikszentmihalyi, 1975).

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Metacognition: Test Your Knowledge!

KnowledgeOne

For Flavell, metacognition “refers to the subject’s knowledge of their own cognitive processes and products. It also refers to the active control, regulation and orchestration of these processes” (Flavell quoted by Doly, 1997). Metacognitive knowledge includes facts, beliefs, and memories. CORRECT ANSWER A.,

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3 Key Concepts That Will Help You Understand Learning in the Digital Age

SHIFT eLearning

These three "gogies" of effective online learning will help you get a clearer picture. Heutagogy , a concept developed in 2000 by Stewart Hase, refers to the study of self-determined learning. While effective heutagogy has roots in androgogy, it doesn''t just refer to learning itself. While Education 2.0 1) Heutagogy.

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