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4 Benefits of AI for Learners… and Teachers

KnowledgeOne

Numerous empirical studies have demonstrated the link between better performance and a more challenging task – within the competence limits of the individual performing it – (Locke and Latham, 2002; Latham, 2007; Latham and Locke, 2007). Optimize memory consolidation. Stimulate memory retrieval.

Learner 94
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Benefits of Scenario-Based Learning

Experiencing eLearning

After completing a few exercises, they build their own view of the patterns that are evident and are able to move into a new scenario with confidence even if the environment and scenario is radically different. … SBL usually works best when applied to tasks requiring decision-making and critical thinking in complex situations.

Benefits 280
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12 Helpful Resources for Instructional Design

CourseArc

With the first edition published in 2002, this book from Ruth Colvin Clark and Richard E. Mayer is a practical resource offering best practices, examples, exercises, and more. E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (by Ruth Colvin Clark and Richard E.

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Top 10 E-Learning Platforms for Effective Development

Hurix Digital

Adobe Captivate Adobe Captivate was first introduced in 2002 and has since become a popular tool for e-learning professionals and instructional designers. It was first introduced in 2002 and has since become one of the world’s most widely used e-learning development platforms, with 352,095,257 users and 43,412,728 courses.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Gamification in Education: Adaptive Environment & Accessible Learning

Kitaboo

The origins of gamification can be traced back to as early as 2002, when the term was coined by a game designer called Nick Pelling. The platform also makes it simple for teachers to monitor their student’s development and reward them when they perform well on particular assignments or exercises.

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Winter is here

Learning with e's

The sudden increase in births from 2002 onwards is largely responsible for this trend, and this was an expected rise. They are weighed down with bureaucracy and work extraordinarily long hours, mainly spent at home marking exercise books and tests to try to keep up with the punishing assessment regimes the government imposes on all schools.