Game Based Learning: Is It Appropriate For My Association?
Association eLearning
NOVEMBER 10, 2014
In fact, the average age of a video gamer is 35 – a key demographic we’d all like to include in our association’s ranks, right? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit. If there’s a way to promote this player’s achievement publicly, even better.
Let's personalize your content