Remove 2015 Remove Gamification Remove Mobile Learning Remove Tools
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Origin Learning at mLearnCon 2015

Origin Learning

This is an exciting time for mobile learning. New trends are already taking shape, the need for smartphones and tablets is fast becoming a necessity rather than a luxury, and instructional designers and content developers are busying themselves in exploring new ways to use the mobile device for learning. Development.

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Gamification vs Game-Based Learning: What’s the Difference?

Knowledge Guru

You know how it works: participants are given an online tool that lets them create bracket groups so they can compete with friends, family and colleagues. In 2015, the American Gaming Association and GfK Custom Research of North America estimated that almost 40 million Americans filled out more than 70 million March Madness brackets.

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Recap ATD China Summit 2015

Kapp Notes

Recently, I had the opportunity to speak on the topic of “Games, Gamification and Innovative Learning Techniques” at the ATD China Summit held in Shanghai, China. The variety and range of speakers provided insightful and thought provoking ideas about learning in China and around the world. Pac Man Cafe.

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eLearning Trends of 2016

Association eLearning

eLearning Trends: Gamification. At the end of 2015, Gamification was the hot trend. We saw analysts predict the continued rise of gamification in 2016. However, our research has shown that associations are lukewarm on the idea of gamification. eLearning Trends: Mobile Learning.

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Why we learn more at play ? gamification and rewards for learning

Ed App

While face-to-face play certainly has its place in corporate learning, microlearning offers the ideal platform to embed such play into pockets of training that learners chose to return to again and again. Gamification becomes the most efficient and engaging method of transplanting playful learning into a digital landscape.

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Why we learn more at play ? gamification and rewards for learning

Ed App

While face-to-face play certainly has its place in corporate learning, microlearning offers the ideal platform to embed such play into pockets of training that learners chose to return to again and again. Gamification becomes the most efficient and engaging method of transplanting playful learning into a digital landscape.

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Top eLearning Trends for 2015

DigitalChalk eLearning

The eLearning industry grew substantially in 2014 and it will continue to grow and expand as we progress through 2015. Let’s take a look at some of the top eLearning trends we will see in 2015. Gamification. Gamification is the use of game theory and game mechanics in non-game contexts to engage users in solving problems.

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