2015 Reflections on Games and Gamification for Learning
Kapp Notes
JANUARY 4, 2016
It seems to me that the year 2015 was the year that gamification got “real” for learning and development. Recap ATD China Summit 2015. When a lecture goes wrong, learners moan and groan under their breath but it’s typically not a spectacular crash and burn. Here are my reflections from my trip to China.
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