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5 Reasons to Use Augmented Reality in Education

Kitaboo

Augmented Reality (AR) is gradually becoming an integral component of educational strategies. The technology is making it possible to add a layer of enhanced reality to a context-sensitive virtual world. Makes learning more engaging Augmented Reality makes learning appealing for students by providing a context.

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? The 2019 Training Industry Report surveyed 240 U.S.-based Walmart has created a VR Black Friday simulator to prepare their retail employees for the shopping holiday. Virtual and augmented reality have not seen wide public buy-in.

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Augmented Reality – Quizzing

Adobe Captivate

Has anyone used Augmented Reality as a quizzing tool? Using hotspots on equipment seems like an awesome way to create a scavenger hunt style quizzing system. The post Augmented Reality – Quizzing appeared first on eLearning. I haven’t used VR or AR but would like to hear some thoughts on the topic.

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10 Digital Learning trends for 2019

Healthy Work Insights

This challenge is also impacting the way we manage digital learning and is shaping new trends for 2019 and after. This is creating a new way of learning that is in a way powered by the learning communities. That is why we will see a strong increase of microdegrees and certificates in 2019. Microdegrees rise to the top.

Trends 76
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Technology Drivers & Elearning|Takeaways from DevLearn 2019

The Learning Dispatch

Even in-person training can be seen to be shaped by technology, whether it’s the software we used to create content or the projector we use to show it. It doesn’t mean, for example, that we passively live in the world that artificial intelligence creates. On the surface, this approach makes sense. Recommended reading.

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Why Gamification Is the Future of Customer Engagement in Retail?

Hurix Digital

billion in 2019 and is expected to grow at a CAGR of 24.8% Uses Augmented Reality for Engaging Customers A trending technical development that has made a significant impact on the success of gamification in the retail sector is augmented reality (AR). to reach USD 37.00

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2019 Global Sentiment Survey

OpenSesame

What learning technologies will be hot in 2019? The 2019 options included: Artificial intelligence. Virtual and augmented reality. This new entry to the 2019 survey is clearly a strongly-favoured topic and indicates a future trend in data to be paying close attention to. Collaborative / social learning.

Survey 52