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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. Week One Recap. And reports that say the overall market for gamification is predicted to grow to $1.6 billion in the next ten years. Two Choices.

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7 Unexpected Ways To Use Serious Games In Online Training

Infopro Learning

In this article, I’ll highlight 8 unexpected ways to incorporate serious games into your online training strategy. How To Use Serious Games In Online Training. Here are 7 innovative ways to use serious games in your online training program. Online training simulations are ideally suited for serious games.

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Using Simple, Game-Based Interactions to Engage Online Learners

Raptivity

Games in any form are a source of fun, competition, motivation, and learning. Using games in online sessions can increase engagement levels significantly. There is a lot that learners can gain from games. Simple educational games can act as a great breather between long online lectures. Pizza Mania.

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How to Create Profitable Online Courses and Membership Sites Even After Failures Along the Way with Pete McPherson from Do You Even Blog

LifterLMS

Learn how to create profitable online courses and membership sites even after failures along the way with Pete McPherson from Do You Even Blog in this episode of the LMScast podcast hosted by Chris Badgett from LifterLMS. I’m joined by a special guest, Pete McPherson, from Do You Even Blog. Enjoy the show. Thanks for having me.

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. Week One Recap. And reports that say the overall market for gamification is predicted to grow to $1.6 billion in the next ten years. Two Choices.

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Build a simple escape room for learning

Joitske Hulsebosch eLearning

I hear how everyone is engaged in the game during the mini online escape room. For example, you immediately experience how smart it is to build up the information, always small bits of new information. A digital escape room is perfect for more experiential, game-based learning. In this blog I'll focus on simple escape rooms.

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The RETAIN Model for Creating Effective Courses

TalentLMS

This term immediately converts your lesson into a game! It is not uncommon to address eLearning content as games, especially when game-like elements like scores and time-based assessments are added to the program. Level 1, Level 2 or Level 3? Hopefully not Level 0!!