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Writing Scenarios + Free Tools: ID Links 4/12/22

Experiencing eLearning

This is a small sample size, but still interesting results in favor of using dialog for branching scenario choices. The most important aspect of branching scenarios and interactive stories are the choices presented to the player/learner. Miranda Verswijvelen.

Free 369
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Don’t Ransack My Movies (DRM): Options Around Securing Online Video

Web Courseworks

Protecting against the least technically involved theft of video, a click of the “download” icon, may involve just a simple setting change in your video player. For example, adding the “nodownload” option to either the HTML or JavaScript portion of the video.controlsList for an HTML5 video player [1]. 1] [link]. [2] 2] [link].

Movie 100
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“Show, don’t tell” — How do you do it?

Making Change

In the examples below, which can you more easily picture? Write a movie. Try to create the same experience for your scenario players. If you're putting the player in the scenario as "you," don't tell them what to think or feel. Here are some tips from the free scenario writing style toolkit. Have them actually say it.

Toolkit 188
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The ARG experience

Clark Quinn

In some sense, disaster drills are an example! I’m suggesting that there’s a story that is the experience designed for the player. Instead, however, of the experiences being mediated by a computer interface, instead activities are inserted into the players experience. And I reckon those are few.

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“Show, don’t tell” — How do you do it?

Making Change

In the examples below, which can you more easily picture? Write a movie Imagine you're watching a film. Try to create the same experience for your scenario players. Don't tell "me" what I'm thinking or feeling If you're putting the player in the scenario as "you," don't tell them what to think or feel.

Toolkit 130
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Understanding How We Learn: Video vs. Text

fewStones

So, when we need to remember something, our brains can replay those images, making learning feel more like watching a movie than reading a textbook. It’s like a tag-team match where our brain’s players work together, making learning more effective and enjoyable. Discuss it with a friend or study group.

Video 98
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Engage Your Learner: Add Suspense, Mystery, Intrigue

Kapp Notes

A sense of suspense, mystery and intrigue draws people into games, movies and novels…but rarely learning events. When playing a game, inevitably, players become curious—what happens if I go over to this place or explore this room. Game players explore gamespaces to see what happens. What if I run into the open?

Learner 211