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Google Goes Gaming?

Kapp Notes

There have been a number of interesting development in term of Google and social game purchases and game related initiatives. Google Buys Slide for $182 Million, Getting More Serious about Social Games* Google has invested between $100 million and $200 million in social gaming company Zynga.

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How Millennials Connect to Mobile Learning

LearnDash

While Gen Z is the generation currently most associated with social media, Millennials were the beta testers and first adapters of every major platform from MySpace to SnapChat. Like many of my generation, I grew up on video games, and strange as it may seem, I learned a lot from them. Make it social. I’m not alone in this.

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Twitter as Social Learning: Seven Ways to Facilitate the Exchange.

Dashe & Thomson

For those of you that are unaware of TweetDeck, it is essentially a social media aggregator (Twitter, Facebook, LinkedIn, Buzz, Foursquare and MySpace) that can be used on almost any device (PC, iPhone, Android, iPad, Google Chrome, and more). View all posts by Paul → ← Can Games Transform the World? It is amazing ho.

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What Millennials Want from Member Education

Association eLearning

At first, my computer only included educational games (my mom was a bit of a hippie and opposed the violent and competitive games my friends were playing). I learned some basic html coding when I was just 11 years old because I constantly wanted to update the backgrounds on my NeoPets and MySpace profiles. Gamification.

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Social Network = Social Class?

Kapp Notes

Anna Owens says "MySpace has one population, Facebook has another." A study by market research firm Nielsen Claritas found that people in more affluent demographics are 25 percent more likely to be found friending on Facebook , while the less affluent are 37 percent more likely to connect on MySpace.

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Change Our Traditional Approach to Education

Kapp Notes

Today as marketers, advertisers, video game companies and electronics manufacturers focus their efforts on pleasing youngsters in terms of design, visual appeal and functionality, these youngsters are shaping society and culture more than in any other time. Video game companies now create multi-player versions of their once solitary products.

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Second Life Take Over Rumors.

Kapp Notes

Here is an interesting rumor and a potentially large game-changer in the virtual world space. found after their acquisition of MySpace. Thanks to Mal Burns , Mark Oehlert and Clark Quinn for the heads up via twitter. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.