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What Will eLearning Look Like in the Year 2066?

eLearning Brothers

Now we have Roomba vacuums, flat screen TVs, and plenty of methods for chatting via video (Skype, FaceTime, etc.). Virtual or Augmented Reality. Video games and simulated learning content have expanded into the world of virtual reality. In virtual reality, a learner enters an enclosed environment.

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Revitalizing the Power of Effective Content Delivery

BrainCert

Use available technology for delivery including video conferencing tools such as Skype or Zoom, virtual reality headsets such as Oculus Rift or HTC Vive, and educational gaming to bring lessons to life. Incorporate real-world scenarios to allow students to apply their knowledge in tangible ways beyond school or work.

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The new normal: Six articles about life during and after COVID

Cloudshare

The world has learned the challenges of quarantining and working from home. We’ve enlisted tools like Zoom and Skype to fill some of the void created by social distancing. Hopefully, it will soon be safe to start learning how to go back to work in this new world. But exactly how has this changed the way we live and work?

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Eduverse Foundation Presentation

Kapp Notes

This morning, I had a great time giving a presentation to a group over in the UK via a mash up of Skype and Second Life. Of course I would have liked to have been there in person but, since it was a virtual world conference, I figured that a virtual presentation made a lot of sense and is less time consuming.

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Top 6 Teaching Strategies Adopted By Higher-ed Institutions Post-Covid

Hurix Digital

Collaborative learning is a modern teaching method widely adopted by colleges and universities in the post-COVID world where instructors form a group of students and allow them to solve their problems, hold debates/discussions on topics, and clear their queries. Virtual hours & interactive forums. Collaborative learning.

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6 Ways to Use Interactive Technology in Your Curriculum Development Model

Hurix Digital

Several eLearning tools like videos, games, 3-D quizzes, simulations, etc., Integration of virtual reality in learning methods allows better learners’ involvement and prepares them to deal with real-life situations. This makes students ready to deal with real-world problems and improves their decision-making ability.

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Alternate Reality Games Part 1 – A Good Fit for L&D?

Janet Clarey

Alternate Reality Game (ARG)…an interactive story-based game, delivered through multiple “real world” modes (i.e., text, phone, Internet, print, and others) within which players must participate interactively and work collectively to solve “real world” problems the story presents. ” 81 percent. That would be cool.