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Time flies – just like that we turned 20

Rustici Software

Sure, the fact that the things we decided to build back in 2002 are still relevant today is pretty amazing, but how we tackle 20 year old problems has changed over the years. So let’s play a game of “Then and Now” to see what’s changed (or hasn’t) over the last two decades. Games of choice: Ping Pong and Disc Golf. How we work.

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Boosting Customer Engagement with Gamified Learning Paths

BrainCert

Enter gamification, the art of applying game-like elements to non-game contexts. The term " gamification " was coined by Nick Pelling , a British computer programmer and inventor, in 2002. Actionable Insights: Track customer progress and engagement through game mechanics, gaining valuable data for future strategies.

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Back to the future

E-Learning Provocateur

Enigma Machine, 1934 – a suitable corollary to Faraday’s magnet and coil, this ingenious electromagnetic device needs no introduction for anyone who’s watched The Imitation Game or The Bletchley Circle. Watson and Crick’s 3D Model of DNA, 1953 – the glorious double helix. Babbage’s Difference Engine No.

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Gamification in Education: Adaptive Environment & Accessible Learning

Kitaboo

The Difference Between Gamification and Game-Based Learning How is EdTech Leveraging Gamification for Educational Purposes? The origins of gamification can be traced back to as early as 2002, when the term was coined by a game designer called Nick Pelling. Using games as a whole in the form of an educational tool.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Gamification: The Power of Gaming Features in Corporate eLearning

eLearningMind

Gamification training, one of the hottest trends in corporate eLearning, is the use of game play elements in a learning experience. While games have enormous power, they aren’t the teacher! It all comes down to dopamine , the most critical element in game play. What does dopamine have to do with games?

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Obesity Prevention Utilizing Internet Game-based Learning

Web Courseworks

My company, Web Courseworks, has assisted the Children’s Hospital of Wisconsin’s (CHW) efforts to teach healthy behaviors to children via eLearning since 2002. First Lady, Michelle Obama’s interest in obesity prevention has put this topic on many educators’ radar screens.

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