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Here it is: The Top 100 Tools for Learning 2013

Jane Hart

The Top 100 Tools for Learning 2013 list (released today, 30 September 2013) was compiled from the votes of over 500 learning professionals (from education and workplace learning) from 48 countries. For a fuller analyis, visit Analysis 2013 Twitter retains its no 1 position for [.]. Top Tools 2013'

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Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. 2013, February. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. It is a way of aggregating research data to make informed conclusions rather than relying on the data of one study. Abstract One from. Wouters, P., van Nimwegen, C., Journal of.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. In a meta-analysis of studies, the research indicated that trainees learned the same amount of information in simulation games whether the games were ranked high in entertainment value or low in entertainment value. Companies Mentioned. Enspire Learning. Zombies Run.

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eFront in Top 100 Tools for Learning 2013

eFront

The Top 100 Tools for Learning 2013 list (released 30 September 2013) was compiled from the votes of over 500 education and workplace learning professionals from 48 countries. For a fuller analysis, please visit Analysis 2013. Thank you to all our clients and users who voted for us!

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A Meta-analysis Indicating the Benefits of Video Games for Older Adults

Kapp Notes

We conducted a meta-analysis to examine the hypothesis that training healthy older adults with video games enhances their cognitive functioning. The studies included in the meta-analysis were video game training interventions with pre- and posttraining measures. However, effects across studies are mixed.

Cognitive 100
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Analysis of ASTD International Conference and Expo 2013

eLearning 24-7

Enough of that, let’s hit the analysis. Leapfactor – mobile for sales training with apps – including on/off synch, also good for POS (Point of Sales). Mindmarker – another mobile product with on/off synch, has real potential. I was enthralled to see more e-learning products than in past shows.

ASTD 82
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ASTD Philly 2013 Presentation Resources

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

ASTD 150