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Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. 2013, February. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. We used meta-analytic techniques to investigate whether serious games are more effective in. Abstract One from. Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E.

Analysis 263
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Companies Mentioned. Enspire Learning. Zombies Run.

ASTD 228
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A Meta-analysis Indicating the Benefits of Video Games for Older Adults

Kapp Notes

The study is called “Video Game Training Enhances Cognition of Older Adults: A Meta-Analytic Study.” ” The main aim of the meta-analytic study was to investigate the extent to which cognitive training with video games enhances cognitive functions in healthy older adults (age 60 and older). References: Toril, P.,

Cognitive 100
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

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ASTD Philly 2013 Presentation Resources

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

ASTD 150
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

ASTD 195
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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

In a meta-analysis of more than 60 studies with 6,476 participants, it was found that trainees receiving instruction via a simulation game had 20% higher confidence they had learned the information taught in training and could perform the training-related tasks (self-efficacy) than trainees in a comparison group of more traditional methods.

ASTD 150