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4 Learning Theories Every Online Educator Should Know

LearnDash

During the twentieth century, four major learning theories emerged, and each has lessons that online educators can learn from to design better courses. Cognitivism: Learning is a process of acquiring and structuring knowledge. In other words, cognitivism focuses an gaining knowledge and then thinking about it.

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AI, DEI, Twine: ID Links 4/23/24

Experiencing eLearning

This post includes links related to AI, DEI and accessibility, Twine, freelancing, storyboarding, visual design, facilitation, and books for IDs. More thoughts to come on this, but for now, I think there are a few questions we should be asking: Does this person have the knowledge and expertise to judge this output?

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Top 5 books every elearning designer should read

Elucidat

We’ve pulled together the top five books every elearning designer should read, with help from our Elucidat community. These five books cover all the bases, from how people learn, to what makes learning and habits stick, and how to design with these elements in mind. All these books are pacy, practical, and actionable.

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Adult learning theories for instructional designers: Andragogy

Matrix

In a series of articles, I will take a closer look at three modern adult learning theories that are not only relevant but highly applicable. The relevance of adult learning theories. Being familiar with these theories will help you build learning strategies, design coherent learning paths courses that make a difference.

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4 Must-Have Books for Learning Game Designers

Knowledge Guru

This week, we’re going to focus on the “old school” information resource: books. The Knowledge Guru team is always reading up on games and gamification, so we thought we’d curate some of the best books for anyone interested in learning game design. It wasn’t designed to be a how-to book.

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Why Leadership Training Fails—and What to Do About It

Infopro Learning

There’s no dearth of leadership training topics, books, and other resource material that could give learners an in-depth look at this skill. However, too much knowledge can sometimes be a bad thing. Programs that are entrenched in theory won’t help learners think out of the box. Lack of application.

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Play to Learn! (Book Tour Stop)

Learning Visions

In fact, one of my favorite ID-books back in 2007 was Karl Kapp's "Gadgets, Games, and Gizmos for Learning." So, if gaming is on your dance card these days and you're looking for some tips on how to get started and what to do, be sure to add this book to your required reading list! Consider these teasers for the rest of the book.