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The foundations of innovation in L&D

E-Learning Provocateur

Futuristic hardware and magical software that educates everyone at the press of a button are tempting “solutions” Some folks call this mindset Shiny New Toy Syndrome, and by golly, it’s a pandemic. Terms such as “flipped classes” and “microlearning” emerged unprompted in my conversations with them.

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The Average Joe imperative

E-Learning Provocateur

While I can’t hack into NASA, I’m confident enough to give any software a go and not be put off by shiny new toys. Compare Second Life’s journey to that of other products that have emerged recently. Until I finally gave up for good. Now I’m a fairly tech savvy kind of guy. But I was put off by this.

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EdTech Apps: Powering K12 Play-Learning

Hurix Digital

Particularly in K12 education, a noteworthy phenomenon has emerged— the widespread success and popularity of engaging apps designed for young learners. It includes five mini-arithmetic games: Race Around Umi City (number comparisons), Number Bubbles (number recognition), Rolling Toy Parade (number sequencing), and Toy Store Counting.

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A use for 3D Printing in the corporate sector

E-Learning Provocateur

I like what I see at St Stephen’s School, not only because of the pedagogical benefits that 3D printing affords, but also because it makes sense to familiarise our children with emerging technology. This particular technology is already impacting manufacturing.

Toys 0
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The Evolving Role Of Data: Leveraging Analytics For Educational Product Enhancement

Kitaboo

According to it, its market size will expand twofold, aiding it to emerge as a massive $605 billion industry by 2027. Traditional educational products that are employed in formal classroom learning include textbooks, classroom supplies (whiteboards, markers, paper, pens, and more), STEM kits, educational toys like abacus, etc.

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Not Receiving a Holiday Bonus This Year?

KnowledgeCity

The top charitable activity this year will be food/toy/closing/other drives at 51 percent. We also saw this reflected in our 2018 Emerging Workforce® Study, which showed that 46 percent of companies surveyed offered paid time off this year for community service versus 26 percent who did so in 2015.

Survey 61
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What are Serious Games? A Follow-up Post

Upside Learning

Some of the comments were enlightening and we’d do well to quickly recap of what emerged from the discussion. You can also play with toys, even though they are not games. I think you can also learn a lot from playing with toys.”. What’s in a name? The value of ‘play’ Play is fundamental to human learning.

Games 171