| | Examples + Providers |
| Page 1 of 41 | Previous | Next | KAPP NOTES SEPTEMBER 15, 2010 Examples and Samples of Game Design Documents These samples will give you some ideas. Chris Taylor Game Design Document Sample : As the web site says, "for all of you who have ever wondered what they look like or need one for your own personal game project, check out Dungeon Siege creator Chris Taylor's example" Example Blank Design Document : This one is simple and too the point, not much detail but it will get you stared. This document is specific to a Playstation game but provides a good use of visuals as it explains the creation of the game. This provides details on a game called An Ant's Life. | JANET CLAREY MARCH 19, 2010 Instructional Design by Example I launched a new blog this week for showcasing e-learning examples. The plan is to provide a centralized location for examples of e-learning courses and details about the instructional design process used in creating them. Anyone is welcome to submit an example using the submission form. Tags: Uncategorized examples Instructional Design samples | | | | | | | MAKING CHANGE JULY 12, 2011 Sample branching scenario + cool tool Use simple codes to keep track of variables or limit learners’ choices (not shown in the sample scenario). It might also be mobile-friendly — at least, the sample scenario works on my iPhone. For example, the default version of the sample scenario had white text on a black background. That’s way more work than I wanted to do for a quick sample. | KAPP NOTES FEBRUARY 23, 2012 Games Can Provide Authentic Experiences To provide effective instruction, it needs to be as authentic to the actual experience as possible. Gamification of context provides two key advantages. So for example, a person who writes a mortgage that a client can’t afford might not see the consequences of his actions because the new home owner may be able to struggle in their home for 6-8 months before they can no longer pay the mortgage. The context of an online course or the context of a classroom is not authentic. Sure, you may get a slightly lower score on your “final” but, really? Design | TONY KARRER JANUARY 11, 2011 Examples of eLearning–Ten Great Resources I was just asked for some examples of eLearning. had collected up eLearning Examples a couple years ago, but thought it was worth going back to look for more. The following are some very good lists of widely varying examples of eLearning. Elearning samples eLearning Examples Examples of E-Learning Where are Examples of eLearning? Instead, most examples of eLearning actually fall outside of that realm. Lots Right Here! eLearning Technology. Subscribe to the Best of eLearning Learning for updates from this blog and other eLearning blogs | MAKING CHANGE JULY 12, 2011 Sample branching scenario + cool tool Use simple codes to keep track of variables or limit learners’ choices (not shown in the sample scenario). It might also be mobile-friendly — at least, the sample scenario works on my iPhone. For example, the default version of the sample scenario had white text on a black background. That’s way more work than I wanted to do for a quick sample. | | | | | | | | | -
WIRED@HEART | TUESDAY, JANUARY 24, 2012 Rubrics for Assessments of Online Activities | Wired@Heart There are also some advantages for creating multiple choice exams: - they are relatively simple to put together (if done incorrectly:-) ) , - they provide immediate feedback, - they can be randomized to prevent plagiarism and cheating. In my search for sample rubrics for assessments online that can be used for these new types of assessments I found a professional development page of the website of the University of Wisconsin-Stout. Do you have a good examples of such rubrics? Therefore, I provided a valuable tool for those who try to develop assessments. Wired@Heart. MORE >> -
KAPP NOTES | MONDAY, OCTOBER 10, 2011 Design e-Learning Like a Game Developer: Provide Incentives for Good Work Games provide incentives for doing what they want you to do. The search for gold coins, for example, encourages the player to explore the environment and learn more about the game-space in which they are playing. Games also provide you incentives for completing a level. Games provide players with new clothes, powers and abilities when they achieve desired levels of skills or knowledge. learning should provide the same level of incentives for doing the right thing. You do something great in a game, you get rewarded. Games Games video games MORE >> -
CLARK QUINN | MONDAY, SEPTEMBER 22, 2008 Examples of eLearning 2.0 approaches used in corporate learning settings: Alongside Formal Learning Blog as writing tool Wiki as a collaborative learning tool Editable reference materials (Wiki) Internal / External Product information Process information Sales scenarios Frequently Asked Questions (FAQ) / support information Online reference / glossary Experience Capture New-hire blog Maintaining a “lab or project notebook†RSS Reader, Podcasts - Steady Drip Then I ask the group for examples of how they are using eLearning 2.0 During my presentation last Thursday that was an introduction to eLearning 2.0 MORE >> -
IGNATIA WEBS | MONDAY, OCTOBER 1, 2012 #Augmented Reality #AR overview and examples provided by Victór Alvarez Augmented reality is moving us slowly moving towards the future of embedded intelligent technology. In this webinar recording from Victór Alvarez he gives a comprehensible overview of what augmented reality is and can be. In addition he shows Ariane, a really wonderful and promising AR-tool for teachers or trainers. The video of Ariane shows the application that will be available on iPhone, iPad and Android soon and which gives teachers and/or trainers immediate, intuitive and simple access to embedding the outer world into a meaningful learning experience. MORE >> -
MAKING CHANGE | MONDAY, MAY 3, 2010 Elearning example: Branching scenario The lieutenant and Haji Kamal are limited to silent dialog bubbles mainly to avoid the challenge of providing audio for Haji Kamal, who in real life wouldn’t speak English. That’s the time I need after the goals have been identified, we know what the learners need to do in the real world, we understand the mistakes they commonly make, and the SME has provided at least the germ of a realistic story. Tags: Comics Elearning examples Instructional design Scenarios and stories You’re a US Army sergeant in Afghanistan. The goals. Complex branching. MORE >>
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