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Why we hate to lose: using emotion to drive learning objectives

CLO Magazine

While this might sound a tad rough, using loss aversion doesn’t have to be negative. Some companies gamify learning by awarding points at the start of an assessment or test. According to loss aversion theory, most people don’t want to lose their big bank of points.

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Choice is Key in Learning

Association eLearning

I could pick which badge I wanted to work on and choose the activities that sounded best to me. So, scouts have more say in their badges than working professionals have about their skills training. Focus on the learning objectives. Create a few different choices for each learning objective.

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Enhance Corporate Technical Training with The Power of Scenario Based Learning

IT Training Department Blog

Instead of sitting through hours of lectures or completing monotonous eLearning modules, employees can partake in realistic scenarios where they can apply their knowledge and skills in a hands-on manner. Scenario-based learning actively encourages critical thinking, problem-solving, and decision-making skills.

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The Essential Transition of L&D into Business Partners

Learning Rebels

Let’s address the elephant in the room – in the business world today, Learning and Development (L&D) teams can’t just focus on creating cool learning programs. Our role requires a skill that is not so familiar to many L&D professionals and maybe a bit uncomfortable. For example, learning objectives.

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Game-Based Learning in Education: Best Practices for Integrating Games into K-12 Classroom Instruction

Hurix Digital

Game-Based Learning Method In the 20th Century game-based learning in education took hold worldwide. Though long-known to educators, an official theory of game-based learning was formally introduced by Jean Piaget and Lev Vygotsky who are credited with naming, and advocating game-based learning in education as a pedagogical approach.

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Supporting self-directed learning in corporate training programs

Matrix

Here’s what for: Setting learning objectives. Since we are talking about self-direction in the workplace, it’s paramount that people know exactly what they need to know and what skills they need to master to be more successful. Read more: How to create highly personalized learning paths for your employees.

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Money Matters: Gamifying Financial Literacy for K12 Students

Hurix Digital

Early acquisition of this knowledge helps students form sound financial practices that may pay off in the long run. Students can experiment with financial concepts in a secure and monitored setting by playing games, which offer an interactive way to learn.